Time Machine


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This series, which lasted twenty-five volumes and started in 1984, was designed by Byron Preiss Visual Publications and published by Bantam. The fact that Bantam also published the Choose Your Own Adventure series was pointed out in bold on the cover of most books in this series. While these books are aimed at the same age group as the Choose Your Own Adventure books, they're quite different in style; each book has only one ending and the reader's task is simply to find it. The challenge lies in avoiding the many opportunities to get stuck going in circles. Fortunately, each book includes data on the time period it's set in and some hints to make things a bit easier. These books spawned one spinoff series, the Time Traveler books for younger readers. Although the print versions of the books are long gone from store shelves, the entire series has been re-released in eBook format and can be downloaded (for a fee) from Amazon.com and other online retailers.

The information on this page is as complete as my collection will allow. If you find any errors or have a copy of the book I'm missing, please send an e-mail to demiankatz@gmail.com.


 1. Secret of the Knights
Author: Jim Gasperini
Illustrator: Richard Hescox
First Published: February, 1984
ISBN: 0-553-23601-6
Length: 124 pages (plus data bank and data file)
Number of Endings: 1
Plot Summary: You must travel back to 14th century England to become a knight and to discover the secret of the Order of the Garter, a group of outstanding knights with a mysterious symbol and motto.
Translations: Danish, French, German, Hungarian, Portuguese, Spanish
My Thoughts: This isn't a terribly challenging book, but it's well-written and interesting.

 2. Search for Dinosaurs
Author: David Bischoff
Illustrators: William Stout (cover), Doug Henderson and Alex Nino (interior)
First Published: February, 1984
ISBN: 0-553-23602-4 (early printings), 0-553-27154-7 (later printings)
Length: 120 pages (plus data bank and data file)
Number of Endings: 1
Plot Summary: To prove that birds evolved from dinosaurs you must travel back to prehistoric times and photograph an Archaeopteryx.
Translations: Bosnian/Serbocroatian, Danish, French, German, Italian, Portuguese, Spanish
My Thoughts: While this isn't as well-written as the previous book in the series, it is more interesting in terms of gameplay. The choices aren't always as obvious, and there are a few interesting twists.

 3. Sword of the Samurai
Authors: Michael Reaves and Steve Perry
Illustrator: William Stout (cover), Steve Leialoha (interior)
First Published: July, 1984
ISBN: 0-553-24052-8 (early printings), 0-553-25619-X (later printings)
Length: 127 pages (plus data bank and data file)
Number of Endings: 1
Plot Summary: You must travel back 350 years to Japan to recover the sword of Miyamoto Musashi, a famous samurai.
Translations: Bosnian/Serbocroatian, Danish, French, German, Hungarian, Italian, Portuguese, Spanish
My Thoughts: This is a good book. It is most notable for being the first in the series to require the reader to choose what to take along on the journey through time.

 4. Sail with Pirates
Author: Jim Gasperini
Illustrators: Dave Stevens (cover), John Pierard and Alex Nino (interior)
First Published: August, 1984
ISBN: 0-553-23808-6 (early printings), 0-553-25616-5 (later printings), 0-553-26497-4 (even later printings)
Length: 125 pages (plus data bank and data file)
Number of Endings: 1
Plot Summary: You must find the wreck of Our Lady of the Pure and Immaculate Conception, a Spanish treasure ship which hit a reef in 1641, and bring back some of its cargo of silver.
Translations: French, German, Italian, Japanese, Portuguese, Spanish
My Thoughts: Like many of the books in this series, this is a very well-written gamebook. It's also quite challenging, with lots of opportunities to get stuck in a loop.

 5. Civil War Secret Agent
Author: Steve Perry
Illustrators: Steve Fastner (cover), Alex Nino (interior)
First Published: December, 1984
ISBN: 0-553-24183-4 (early printings), 0-553-25606-8 (later printings), 0-553-27200-4 (even later printings)
Length: 125 pages (plus data bank and data file)
Number of Endings: 1
Plot Summary: You must travel back to the Civil War era to find if Harriet Tubman was responsible for the rescue of a slave named Thomas Dean.
Translations: Danish, French, German, Spanish
My Thoughts: This is a fairly average book for the series. It's fairly well-written and designed but not exceptional. Its most notable feature is that, like Sword of the Samurai, it allows you to choose which items to bring along before you begin.

 6. The Rings of Saturn
Author: Arthur Byron Cover
Illustrators: William Stout (cover), Brian Humphrey and Marc Hempel (interior)
First Published: March, 1985
ISBN: 0-553-24424-8 (early printings), 0-553-25797-8 (later printings)
Length: 125 pages (plus data bank and data file)
Number of Endings: 1
Plot Summary: You must travel into the future in an attempt to make first contact with an alien race.
Translations: Portuguese, Spanish
My Thoughts: This is probably the most unusual book in the series. The option of visiting the future is certainly a change of pace from the rest of the series, though the book manages to maintain a similar style to the other books - the future world feels almost as well developed as the historically-based pasts of other volumes. There aren't any entirely new ideas here, but this is still one of the best sci-fi gamebooks I've read by far.

 7. Ice Age Explorer
Author: Dougal Dixon
Illustrators: William Stout (cover), Doug Henderson and Alex Nino (interior)
First Published: June, 1985
ISBN: 0-553-24722-0
Length: 123 pages (plus data bank and data file)
Number of Endings: 1
Plot Summary: You must travel back to the Ice Age and discover what inspired a unicorn-like cave painting.
Translations: Portuguese, Spanish
My Thoughts: This is a fairly interesting book; it's not all that different from the earlier dinosaur-related book in structure, but the subject matter is less familiar.

 8. The Mystery of Atlantis
Author: Jim Gasperini
Illustrator: Kenneth Smith
First Published: August, 1985
ISBN: 0-553-25073-6
Length: 123 pages (plus data bank and data file)
Number of Endings: 1
Plot Summary: You must travel through time to find the historical basis for the story of Atlantis.
Translations: French, Italian, Portuguese, Spanish
My Thoughts: Like the first book in the series, this is a fairly easy book to get through, but it's definitely an entertaining read.

 9. Wild West Rider
Author: Stephen Overholser
Illustrator: Steve Leialoha
First Published: October, 1985
ISBN: 0-553-25180-5
Length: 125 pages (plus data bank and data file)
Number of Endings: 1
Plot Summary: Your assignment is to travel to the American West in the 1860s to discover why the Pony Express only lasted eighteen months.
Translations: Bosnian/Serbocroatian, Italian, Portuguese, Spanish
My Thoughts: This is a good book, though it's just about average quality for this series. There's a bit of challenge towards the end, but it's not too hard to get through the book fairly quickly.

 10. American Revolutionary
Author: Arthur Byron Cover
Illustrators: Walter P. Martishius and Alex Nino
First Published: December, 1985
ISBN: 0-553-25300-X
Length: 125 pages (plus data bank and data file)
Number of Endings: 1
Plot Summary: You must find out who fired the first shot of the Revolutionary War and retrieve his musket.
Translations: Spanish
My Thoughts: This book bears a certain resemblance to Sword of the Samurai both in its mission (to retrieve a weapon of historical significance) and in the way it forces the reader to choose an item to take along before beginning the adventure. The portion of history covered by the book is perhaps a bit familiar (at least to survivors of the American public school system), and the facts presented don't cover much new ground, but this is made up for by good writing and a few effective moments of humor.

 11. Mission to World War II
Authors: Susan Nanus and Marc Kornblatt
Illustrators: Darrel Anderson (cover), John Pierard (interior)
First Published: March, 1986
ISBN: 0-553-25431-6 (first printing), 0-553-26962-3 (second printing)
Length: 125 pages (plus data bank and data file)
Number of Endings: 1
Plot Summary: You must travel back to the Warsaw ghetto during World War II and discover the location of a milk can containing historical documents gathered by Emanuel Ringelblum in defiance of the Nazis.
Translations: Italian, Spanish
My Thoughts: This is an excellent entry in the series. The subject matter is dealt with effectively and the gameplay is somewhat challenging without being frustrating; wrong choices sometimes lead to interesting situations.

  12. Search for the Nile
Author: Robert W. Walker
Illustrators: William Stout (cover), José Gonzalez Navaroo (interior)
First Published: May, 1986
ISBN: 0-553-25538-X
Length: 127 pages (plus data bank and data file)
Number of Endings: 1
Plot Summary: In order to find out who discovered the source of the Nile, you travel back in time and participate in the expeditions of Henry M. Stanley.
Translations: Italian, Spanish
My Thoughts: This book is of somewhat mixed quality. It isn't as strong as it could be as far as characterization and dealing with sensitive issues are concerned, though it's certainly not terrible. It's also one of the most challenging books in the series to get through, though not necessarily for particularly logical reasons. Finally, it allows at least one law of time to be broken, and it seems to bend one or two others; this is interesting, but it strains the book's believability a bit. All in all, this is pleasantly different and interestingly educational, but its flaws are definitely noticeable. The blue-covered picture above is a Perma-Bound library edition of the book.

 13. Secret of the Royal Treasure
Author: Carol Gaskin
Illustrator: Ernie Colón
First Published: August, 1986
ISBN: 0-553-25729-3
Length: 126 pages (plus data bank and data file)
Number of Endings: 1
Plot Summary: You must travel back in time to find out the source (and ultimate fate) of a gold and sapphire ring worn by Queen Elizabeth I on her deathbed.
Translations: Spanish
My Thoughts: This is Carol Gaskin's first entry in this series (and her first gamebook to follow the Forgotten Forest books). It shows the same love of rhyme and wordplay displayed in some of those books, though the context of Elizabethan England makes these tendencies feel considerably less jarring. The book is also notable since it rather unambiguously suggests that the reader's character's gender is male (though at one point you can successfully impersonate the voice of a female ghost). This lack of gender neutrality is particularly interesting considering the book's female author. On a whole, the book isn't exceptional, but it is good, and its final revelations are definitely satisfying and, to a degree, thought-provoking; Queen Elizabeth's life certainly wasn't simple...

 14. Blade of the Guillotine
Author: Arthur Byron Cover
Illustrators: Steranko (cover), Scott Hampton (interior)
First Published: October, 1986
ISBN: 0-553-26038-3
Length: 125 pages (plus data bank and data file)
Number of Endings: 1
Plot Summary: You must discover what happened to a diamond necklace that was an important part of the beginning of the French Revolution.
Translations: Spanish
My Thoughts: This isn't a bad gamebook, but it's slightly weak for this series. Some of the jumps to previously read sections are a bit awkward and the option before the story begins of bringing or not bringing a red scarf is pointless and wastes time.

 15. Flame of the Inquisition
Author: Marc Kornblatt
Illustrators: Paul Rivoche (cover), John Pierard (interior)
First Published: December, 1986
ISBN: 0-553-26160-6
Length: 124 pages (plus data bank and data file)
Number of Endings: 1
Plot Summary: You travel back in time to discover why the famously kind and sensitive Queen Isabella permitted the Spanish Inquisition to take place.
Translations: Italian
My Thoughts: This book is quite good; it takes a refreshingly direct approach to an ugly topic, and it doesn't sweeten things excessively just because it's a children's book. Its storyline is also nicely constructed, allowing all of its pieces to fall into place in a satisfying manner even though they are revealed non-linearly. All of this is helped by the attractively-shaded illustrations, which are a nice change of pace from the line drawings found in so many gamebooks. Like some other books in the series, this one requires the reader to select an item to take along before beginning the story. Unfortunately, this is the source of the book's biggest flaw -- unless the right item is picked, the book becomes an infinite loop (and yes, I have a map to prove it). This certainly increases the challenge of the book, but it also seems more than a little arbitrary, and it renders later references to different items totally pointless since the reader could not possibly have more than the one necessary object. Perhaps this whole aspect of the book is the result of an error somewhere along the line...

 16. Quest for the Cities of Gold
Author: Richard Glatzer
Illustrators: William Stout (cover), José Gonzalez Navaroo (interior)
First Published: February, 1987
ISBN: 0-553-26295-5
Length: 125 pages (plus data bank and data file)
Number of Endings: 1
Plot Summary: Your mission is to discover the truth about the Seven Cities of Gold sought after by explorers of the New World.
Translations: Italian, Spanish
My Thoughts: This book finally deals in depth with a topic that has been briefly visited in several previous volumes: the exploration of the New World. For some reason, this isn't a subject which I've ever found terribly exciting (I just can't tell any of those explorers apart!), and perhaps this is why the book failed to grab my attention for the first half or so. Eventually, though, I did enjoy the story and find this to be a fairly satisfying read. Strangely enough, though, I have the same gameplay complaint about this book that I did about its predecessor -- unless you pick the right item before the story begins, you are doomed to be stuck in an infinite loop! I can't help feeling that the series would have been better if it had contained a few rules on picking up items during the course of the story; this way, players could have searched for necessary equipment rather than simply being out of luck... After all, that's what a real time traveler would most likely end up doing.

 17. Scotland Yard Detective
Author: Seymour V. Reit
Illustrator: Charles Vess
First Published: April, 1987
ISBN: 0-553-26421-4
Length: 125 pages (plus data bank and data file)
Number of Endings: 1
Plot Summary: You must travel back to early twentieth century London and help Scotland Yard rescue a kidnapped Indian prince.
Translations: Bosnian/Serbocroatian, Spanish
My Thoughts: This book, written (rather surprisingly) by the man responsible for Casper the Friendly Ghost, is quite good. It doesn't stand out from the other books in the series in any notable way, but it's still an above-average gamebook.

 18. Sword of Caesar
Authors: Robin Stevenson and Bruce Stevenson
Illustrator: Richard Hescox
First Published: June, 1987
ISBN: 0-553-26531-8
Length: 126 pages (plus data bank and data file)
Number of Endings: 1
Plot Summary: Your mission is to discover the ultimate fate of the battle sword of Julius Caesar.
Translations: Spanish
My Thoughts: This is a good entry in the series; not only does it deal with a number of important Roman historical figures, but it also gives a good first-person look at Roman life in various periods and social classes. This diversity of educational content more than makes up for the fairly familiar subject matter. My biggest criticism of the book is that its artwork seems rather rushed in places and is definitely below average for the series.

 19. Death Mask of Pancho Villa
Authors: Carol Gaskin and George Guthridge
Illustrators: Steranko (cover), Kenneth Huey (interior)
First Published: August, 1987
ISBN: 0-553-26674-8
Length: 125 pages (plus data bank and data file)
Number of Endings: 1
Plot Summary: You have to find the plaster death mask of Pancho Villa, a Robin Hood-like bandit who was an important fighter in the Mexican Revolution.
Translations: Spanish
My Thoughts: This book is quite good most of the time, but there are a few points where it has writing bad enough to be slightly cringe-inducing. Perhaps this is the weaker of the two writers showing through. In any case, despite these flaws of writing, it's a pretty good story and, like Sword of the Samurai, it deals with significant historical figures unfamiliar to many Americans (particularly the children this series is aimed at).

 20. Bound for Australia
Author: Nancy Bailey
Illustrators: Steve Fastner (cover), Julek Heller (interior)
First Published: October, 1987
ISBN: 0-553-26793-0
Length: 125 pages (plus data bank and data file)
Number of Endings: 1
Plot Summary: You must find out who the first successful Western settler of Australia was.
Translations: Spanish
My Thoughts: While I found this book interesting and enjoyed reading it, it unfortunately has a lot of flaws. First of all, its mission is less than compelling -- finding the first Western settler of Australia is a somewhat vaguely-defined goal, and the ultimate solution has little to do with most of the adventure that leads up to it. Additionally, the book's portrayal of reality is a little more black and white than it is in the better books of the series -- Captain Cook, for example, practically glows with goodness, and while he may well have been a great man (I'm not historian enough to offer an opinion), his portrayal here still seems like it must be awfully exaggerated. Finally, the transitions between sections of the book aren't always smooth -- at one point, for example, you can jump ahead several months on a sea voyage without anyone (including your employer) asking where you were! Despite all of these flaws, though, the book is worth reading if only for the unique option it allows the reader when it becomes necessary to learn more about British convicts...

 21. Caravan to China
Author: Carol Gaskin
Illustrators: William Stout (cover), José Gonzalez Navaroo (interior)
First Published: December, 1987
ISBN: 0-553-26906-2
Length: 125 pages (plus data bank and data file)
Number of Endings: 1
Plot Summary: In order to discover why no Europeans followed Marco Polo's route to China for three hundred years, you must travel back in time and follow the route yourself.
Translations: Bosnian/Serbocroatian, Spanish
My Thoughts: This is an excellent book with lots of interesting details and well-described settings. Some of the themes from this book were revisited in the seventh entry of the Earth Inspectors series. In an e-mail received long after reviewed this book, Mark J. Tilford commented on something I hadn't noticed at the time: there are no loops in this book, so no matter what choices you make, you can't help but reach the ending eventually. In most of the other entries in this series, you could theoretically at least get stuck by making the same choices over and over again.

 22. Last of the Dinosaurs
Author: Peter Lerangis
Illustrators: Mark Hallett (cover), Doug Henderson (interior)
First Published: February, 1988
ISBN: 0-553-27007-9
Length: 113 pages (plus data bank and data file)
Number of Endings: 1
Plot Summary: To explain the disappearance of the dinosaurs you must travel back to the Great Extinction and observe the last surviving dinosaurs.
Translations: Spanish
My Thoughts: This book really didn't need to be written. It covers a lot of the same territory as the other dinosaur-related book in the series; I suspect it was only written because dinosaurs sell and by this time the series was most likely waning in popularity. Among other problems there are a lot of arbitrary decisions which can send you in circles and a couple of largely pointless and uninteresting trips to the 20th century. The ultimate solution to the mystery is believable and realistic, however, and makes up for a number of the book's flaws.

 23. Quest for King Arthur
Author: Ruth Ashby
Illustrators: Charles Vess (cover), Scott Caple (interior)
First Published: April, 1988
ISBN: 0-553-27126-1
Length: 124 pages (plus data bank and data file)
Number of Endings: 1
Plot Summary: You travel back in time and search for the real man behind the legends of King Arthur.
Translations: Italian, Spanish
My Thoughts: The writing of this book was more or less inevitable; how long could a time travel series go without bringing King Arthur in somehow? Fortunately, despite the somewhat familiar subject matter, the book is well-done and interesting, even managing to have something of a message at the end. The game design is also quite challenging, requiring the reader to think carefully about where and when to go on several occasions. My biggest complaint is one that I've had about a couple of previous volumes -- if you pick the wrong item before starting the adventure, you get stuck in an infinite loop with no hope of escape! Once again, I wish the books had made better use of inventory management...

 24. World War I Flying Ace
Author: Richard Mueller
Illustrators: Steve Fastner (cover), George Pratt (interior)
First Published: June, 1988
ISBN: 0-553-27231-4
Length: 125 pages (plus data bank and data file)
Number of Endings: 1
Plot Summary: You must discover who it was that shot down the Red Baron during World War I.
Translations: Spanish
My Thoughts: It's not too surprising that a book about World War I would deal with the Red Baron, and this one does a pretty good job of it, though it might have been stronger had the reader been given an opportunity to know Richtofen better and thus be more emotionally affected by his ultimate demise. Perhaps that's a bit much to ask, though. The book's gameplay is decent; it does a nice job of avoiding the inventory-related infinite loop that I keep complaining about, and its choices often relate back to the data bank in meaningful ways. The book also happens to feature some interesting (and moodily dark) artwork.

 Special Edition: World War II Code Breaker
Author: Peter Lerangis
Illustrators: Steve Fastner (cover), Alex Nino (interior)
First Published: September, 1989
ISBN: 0-553-28157-7
Length: 159 pages (plus data bank and data file)
Number of Endings: 1
Plot Summary: You must investigate the role of code-breaking in both theaters of World War II and bring back a copy of a cracked code from each.
Translations: Spanish
My Thoughts: This is the second World War II adventure in the series, but it is very different from its predecessor. While the earlier WWII story concentrated on a few people in a small area, this one details the entire war! The book is the longest volume in the series, though it's still rather short when you consider the size of the conflict it describes. Nonetheless, it successfully covers a lot of territory and portrays the war in an interesting fashion without overly glorifying it. The only complaint that could really be raised about the storyline is that the reader often takes an active role in events -- perhaps not entirely in line with the laws of time. This flaw aside, though, the book is a success. Game design is also good, with the mission being divided into two parts which can be tackled in a non-linear manner. Probably the strangest thing about the book is its manner of illustration; half of the pictures are hand-drawn while the other half are historical photos. It might have looked better if it had been more consistent. In any case, the book is a respectable end to the series, though it still seems a shame that the series had to end at all; there's a lot more history that could have been made into great gamebooks!


Bosnian/Serbocroatian Translations

Several of these books were translated into Bosnian/Serbocroatian as the "Vremenski stroj" series.

1. Tajne vitezova
This book is not part of my collection.

2. Potrazi dinosaura
Translation Of:
Search for Dinosaurs
This book is not part of my collection.

3. Jahac na Divljem zapadu
Translation Of:
Wild West Rider
This book is not part of my collection.

4. ???
This book is not part of my collection.

5. Detektiv Scotland Yarda
Translation Of:
Scotland Yard Detective
This book is not part of my collection.

6. Samurajev mac
Translation Of:
Sword of the Samurai
This book is not part of my collection.

7. ???
This book is not part of my collection.

8. Marco Polo
Translation Of:
Caravan to China
This book is not part of my collection.


Danish Translations

A few of these books were translated into Danish as the "Du er rejsende i tid" series.

1. Riddernes hemmelighed
Translation Of:
Secret of the Knights
This book is not part of my collection.

2. Jagten på dinosauren
Translation Of:
Search for Dinosaurs
This book is not part of my collection.

3. Samuraiens sværd
Translation Of:
Sword of the Samurai
This book is not part of my collection.

4. Agent i borgerkrigen
Translation Of:
Civil War Secret Agent
This book is not part of my collection.


French Translations

Some books from the series were translated into French and released by Carrere Junior, though quite a few were skipped.

 1. Le Secret des Chevaliers
Translation Of: Secret of the Knights
This book is not part of my collection; the scan is courtesy of Jim Gasperini.

2. A la Recherche des Dinosaures
Translation Of:
Search for Dinosaurs
This book is not part of my collection.

3. Le Sabre du Samourai
Translation Of:
Sword of the Samurai
This book is not part of my collection.

 4. Le Trésor des Pirates
Translation Of: Sail with Pirates
Literal Translation of French Title: The Treasure of the Pirates
Translators: Sudeshna André and Sophie Brun
First Published: May 5, 1986
ISBN: 2-86804-250-3
Length: 140 pages (plus data bank)

5. La Guerre de Secession
Translation Of:
Civil War Secret Agent
This book is not part of my collection.

 6. La Mystere de l'Atlantide
Translation Of: The Mystery of Atlantis
This book is not part of my collection; the scan is courtesy of Jim Gasperini.


German Translations

Only five of the books were translated into German by Frankh as the "Merlins Zeit Maschine" series. Other titles were most likely also released, but I don't know which ones.

 1. Am Hofe King Edwards
Translation Of: Secret of the Knights
This book is not part of my collection; the scan is courtesy of Jim Gasperini.

 2. Im Lande der Ungeheuer
Translation Of: Search for Dinosaurs
This book is not part of my collection; the scan is courtesy of Thorsten Thielen.

3. Das Schwert des Samurai
Translation Of:
Sword of the Samurai
This book is not part of my collection.

4. Piraten auf Kaperfahrt
Translation Of:
Sail with Pirates
This book is not part of my collection.

5. Spion im Bürgerkrieg
Translation Of:
Civil War Secret Agent
This book is not part of my collection.


Hungarian Translations

At least two books were translated into Hungarian as the "Időgép-regény" series.

1. A lovagok titka
Translation Of:
Secret of the Knights
This book is not part of my collection.

2. A szamuráj kardja
Translation Of:
Sword of the Samurai
This book is not part of my collection.


Italian Translations

Ten Italian-language translations were released. The order was different from the American originals. The series retained its original title and was published by Edizione E. Elle as part of their librogame line.

1. L'eta dei dinosauri
Translation Of:
Search for Dinosaurs
This book is not part of my collection.

2. Le sorgenti del nilo
Translation Of:
Search for the Nile
This book is not part of my collection.

 3. Sulle navi pirata
Translation Of: Sail with Pirates
This book is not part of my collection; the scan is courtesy of Jim Gasperini.

4. Selvaggio west
Translation Of:
Wild West Rider
This book is not part of my collection.

5. Missione a Varsavia
Translation Of:
Mission to World War II
This book is not part of my collection.

6. La spada del samurai
Translation Of:
Sword of the Samurai
This book is not part of my collection.

7. Le sette città d'oro
Translation Of:
Quest for the Cities of Gold
This book is not part of my collection.

8. Alla ricerca di re Artù
Translation Of:
Quest for King Arthur
This book is not part of my collection.

9. Il mistero di Atlantide
Translation Of:
The Mystery of Atlantis
This book is not part of my collection.

 10. Le fiamme dell'inquisizione
Translation Of: Flame of the Inquisition
Literal Translation of Italian Title: The Flame of the Inquisition
Translators: Costanza Galbari and Fabio Accurso
First Published: 1993
ISBN: 88-7068-567-5
Length: 124 pages (plus data bank and data file)


Japanese Translations

At least one of the books was published in Japan by a company called Futami. I suspect that other titles were also released, but I don't know which ones.

 Sail with Pirates
Translation Of: Sail with Pirates
This book is not part of my collection; the scan is courtesy of Jim Gasperini.


Portuguese Translations

Several of these books were translated into Portuguese for release in Brazil as the "Maquina do Tempo" series. The books released came out in a rather different order from their American equivalents.

 1. O Segredo dos Cavaleiros
Translation Of: Secret of the Knights
This book is not part of my collection; the scan is courtesy of Jim Gasperini.

2. A Procura de Dinossauros
Translation Of:
Search for Dinosaurs
This book is not part of my collection.

3. Espada do Samurai
Translation Of:
Sword of the Samurai
This book is not part of my collection.

4. O Explorador da Idade do Gelo
Translation Of:
Ice Age Explorer
This book is not part of my collection.

 5. O Mistério de Atlântida
Translation Of: The Mystery of Atlantis
This book is not part of my collection; the scan is courtesy of Jim Gasperini.

6. O Cavaleiro do Oeste Selvagem
Translation Of:
Wild West Rider
This book is not part of my collection.

7. Navegando com Piratas
Translation Of:
Sail with Pirates
This book is not part of my collection.

8. Aneis de Saturno
Translation Of:
The Rings of Saturn
This book is not part of my collection.


Spanish Translations

Quite a few of these books were translated into Spanish as the "La Maquina del Tiempo" series and published by Timun Mas.

1. El secreto de los caballeros
Translation Of:
Secret of the Knights
This book is not part of my collection.

 2. Al encuentro de los dinosaurios
Translation Of: Search for Dinosaurs
Literal Translation of Spanish Title: To The Encounter of the Dinosaurs
Translator: Carles Alier i Aixalà
First Published: 1984
ISBN: 84-7176-662-0
Length: 120 pages (plus data bank and data file)

3. La espada del samurai
Translation Of:
Sword of the Samurai
This book is not part of my collection.

 4. La ruta de los piratas
Translation Of: Sail with Pirates
Literal Translation of Spanish Title: The Route of the Pirates
Translator: Carles Alier i Aixalà
First Published: 1985
ISBN: 84-7176-663-9
Length: 125 pages (plus data bank and data file)

 5. La guerra de secesión
Translation Of: Civil War Secret Agent
Literal Translation of Spanish Title: The War of Secession
Translator: Horacio González Trejo
First Published: 1985
ISBN: 84-7176-745-7
Length: 125 pages (plus data bank and data file)

 6. Los anillos de Saturno
Translation Of: The Rings of Saturn
Literal Translation of Spanish Title: The Ring of Saturn
Translators: Horacio González Trejo and Iris Menéndez
First Published: 1985
ISBN: 84-7176-746-5
Length: 125 pages (plus data bank and data file)

 7. La Era Glacial
Translation Of: Ice Age Explorer
This book is not part of my collection; the scan is courtesy of Guillermo Paredes.

8. El Misterio de la Atlantida
Translation Of:
The Mystery of Atlantis
This book is not part of my collection.

9. El Pony Express
Translation Of:
Wild West Rider
This book is not part of my collection.

 10. La Revolución Americana
Translation Of: American Revolutionary
Literal Translation of Spanish Title: The American Revolution
Translator: Carolina Pereda
First Published: 1985
ISBN: 84-7176-898-4
Length: 125 pages (plus data bank and data file)

 11. Misión en la II Guerra Mundial
Translation Of: Mission to World War II
Literal Translation of Spanish Title: Mission in World War II
Translator: Horacio González Trejo
First Published: 1986
ISBN: 84-7176-962-X
This book is not part of my collection; the scan is courtesy of Guillermo Paredes.

 12. En Busca de las Fuentes del Nilo
Translation Of: Search for the Nile
Literal Translation of Spanish Title: In Search of the Fountains of the Nile
Translator: Margarita Cavándoli
First Published: 1986
ISBN: 84-7176-963-8
This book is not part of my collection; the scan is courtesy of Guillermo Paredes.

13. El Secreto del Tesoro Real
Translation Of:
Secret of the Royal Treasure
This book is not part of my collection.

 14. La Hoja de la Guillotina
Translation Of: Blade of the Guillotine
This book is not part of my collection; the scan is courtesy of Guillermo Paredes.

15. Las Ciudades de Oro
Translation Of:
Quest for the Cities of Gold
This book is not part of my collection.

16. El Detective de Scotland Yard
Translation Of:
Scotland Yard Detective
This book is not part of my collection.

17. La Mascarilla del Héroe
Translation Of:
Death Mask of Pancho Villa
This book is not part of my collection.

18. La Espada de César
Translation Of:
Sword of Caesar
This book is not part of my collection.

 19. Rumbo a Australia
Translation Of: Bound for Australia
Literal Translation of Spanish Title: Course to Australia
Translator: Margarita Cavándoli
First Published: 1988
ISBN: 84-7722-233-9
Length: 125 pages (plus data bank and data file)

20. El Imperio Mongol
Translation Of:
Caravan to China
This book is not part of my collection.

21. La Leyenda del Rey Arturo
Translation Of:
Quest for King Arthur
This book is not part of my collection.

22. El Último Dinosaurio
Translation Of:
Last of the Dinosaurs
This book is not part of my collection.

23. El Barón Rojo
Translation Of:
World War I Flying Ace
This book is not part of my collection.

 24. Las Claves Secretas
Translation Of: World War II Code Breaker
Literal Translation of Spanish Title: The Secret Keys
Translator: Susana Rodríguez-Vida
First Published: 1990
ISBN: 84-7722-482-X
Length: 159 pages (plus data bank and data file)


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