Demian's Gamebook Web Page |
[List All Series] [Show Series Images]
These books put the reader in control of Falcon, a time-traveling special agent, with each volume presenting a distinct mission to complete. The books feature small print and detailed illustrations, making them feel as if they are aimed at slightly older readers than the average gamebook. In spite of this, their game system isn’t especially complex. The player must keep track of only four attributes, two of which represent psychic abilities: Attack Modifier, Evasion Modifier, Thinkstrike Modifier and Power of Will Modifier. These attributes are added to dice rolls at various points in each adventure. There are also Endurance points which measure the character's current physical condition, and special items that can be acquired during each mission. Some of the books feature a special scoring mechanism which assigns letters to certain sections. The reader must write down these letters as they are encountered, and at the end of the adventure, a chart is consulted and a score is tallied from them. As an unusual bonus, the first volume in the series includes a pair of cut-and-assemble paper dice.
Play Aids
Falcon #2 Character Sheet (back)
The Falcon series takes place in the distant future, where mankind has discovered time travel. You take the role of Falcon, a special agent who has psychic abilities, and your mission is usually to track criminals through time and space in your special purpose time machine.
Not only is the series heavy on descriptive and imaginative science fiction, it also delves quite a bit into actual historial events in Earth's history, such as the Battle of Gettysburg.
-- Haoie
Demian's Gamebook Web Page (c)1998-2013 Demian Katz.