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| Language: | English | Publishers: | TSR -- United States Wizards of the Coast -- United States | Categories: | Complexity Level : Solitaire RPG (External Rules Required) Format : eBook Format : Paperback Genre : Fantasy Product Family : Dungeons & Dragons Target Age Group : Adults Target Age Group : Older Children Target Age Group : Teenagers Writing Style : Present Tense Writing Style : Second Person | Translated Into: | D&D Fantasy-Rollenspiele (German) Danjonzu & doragonzu [ダンジョンズ&ドラゴンズ] (Japanese) Dungeons & Dragons (Dutch) Dungeons & Dragons (Swedish) Dungeons & Dragons (Finnish) Dungeons & Dragons (Italian) Dungeons & Dragons (Spanish) |
This, the original fantasy role-playing game, was an obvious influence on the development of more complex gamebooks like Fighting Fantasy. Although Judges Guild put out the Survival of the Fittest module (playable by a group of characters without a Dungeon Master) in 1979, the game's publisher didn't produce an official solitaire adventure until 1983, when the red-boxed third edition Basic Set came out, complete with a brief, untitled solitaire adventure designed to introduce new players to mapping and fighting. The same year, two complete stand-alone adventures, the "M Series" of modules, were released. These adventures use an invisible ink pen to reveal their text one section at a time, and due to dried-up pens and the chemistry involved, are difficult to find in fully readable condition. Following the invisible ink modules, several more adventures were released, one using the "Magic Viewer" system in which a sheet of red plastic reveals text hidden behind splotches of red ink, others simply printing text in the normal fashion. The last D&D solo adventure released by TSR, Rage of the Rakasta, is barely a solo adventure at all; rather than giving a narrative in which the reader makes choices and turns to different sections of text, it instead features a map with all of the area descriptions from the module. Players read the description of a room, decide what to do, then turn to the appropriate section of the multiplayer adventure and act as their own Dungeon Masters. Years after all of these products were out of print, several were revived by Wizards of the Coast as eBooks sold through RPGNow.com.
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