Demian's Gamebook Web Page

Category - Game System : Codewords

In some gamebooks, your past actions will affect your future outcomes. Since a book has no way of remembering what you have done, some gamebooks will require their readers to record codewords which indicate where they have been and what they have done. Later branches of the plot will depend on which codewords have been written down.

A B C F G H I K L M N O P R S T U V W Y

The Adventure Squad

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A bizonytalanság börtönében
Breadman

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Choices (expanded editions)

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Fabled Lands
Falcon
Fighting Reality
Fortezza Europa
Fra Tenebra e Abisso

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Gamebook (Watson edizioni)
Grampa Barmo's Discount Game Magazine

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Hard-Boiled
Hellas Heroes
Histoires à jouer - Missions spéciales
Histoires à jouer - Sherlock Holmes
Hocus & Pocus
Hocus & Pocus

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An Interactive Adventure

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Knightmare

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Lamentations of the Flame Princess
Legend of the Wayfarer
Leyendas de Hiboria
Lost in Austen: Create Your Own Jane Austen Adventure

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Miscellaneous Works by Demian Katz
Miscellaneous Works by Prince Leopold Loewenstein and William Gerhardi
Miscellaneous Works by Shane Garvey

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Narnia Solo Games

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Oracle System

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Panurgic Adventures

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Reality Game
Reboot Adventure Games
The Ren and Stimpy Special (American)
Rise of the Ancients

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Shadow Thief
Sherlock Holmes Solo Mysteries
Star Wars Solitaire Adventures
Star Wars: The Lost Jedi
Lo Straniero
Super Sherlock

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Thomerion Trilogy

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Ultimate Ending

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Virtual Reality

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Webs of Intrigue

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ye Royal Adventure