Books Illustrated by Don Hedin


Choose Your Own Adventure

1. The Cave of Time
Author: Edward Packard
Illustrators: Don Hedin (credited as Paul Granger) (interior and original cover), James Warhola (reissue cover)
First Published: 1979
ISBN: 0-553-12790-X (early printings), 0-553-14004-3 (later printings), 0-553-26965-8 (even later printings)
Length: 115 pages
Number of Endings: 40
Plot Summary: You wander into a cave which transports you randomly through time, leading to all manner of adventures.
Translations: Catalan, Italian, Portuguese, Spanish (Argentina), Spanish (Spain), Turkish, Urdu
My Thoughts: This is a good start to a good series. There's nothing out of the ordinary in terms of gameplay, but the adventure is nonetheless memorable and entertaining. It's also worth noting that this book was made into a computer game for the Apple II and Commodore 64 in the mid 1980s.

2. Journey Under the Sea
Author: R. A. Montgomery
Illustrators: Don Hedin (credited as Paul Granger) (interior and original cover), Catherine Huerta (reissue cover)
First Published: 1979 (earlier edition published in 1977)
ISBN: 0-553-14003-5 (early printings), 0-553-20979-5 (later printings), 0-553-23229-0 (even later printings), 0-553-27393-0 (much later printings)
Length: 117 pages
Number of Endings: 42
Plot Summary: You are an undersea explorer in search of Atlantis.
Translations: Catalan, Dutch, German, Italian, Portuguese, Spanish (Argentina), Spanish (Spain), Urdu
My Thoughts: Although the writing is a little weak, this is a good gamebook. The mission to find Atlantis gives the reader a goal and sense of purpose, which generally makes these things a lot more fun. This book was first published as part of the Adventures of You series.

3. By Balloon to the Sahara
Reissue Title: Danger in the Desert
Author: D. Terman
Illustrators: Don Hedin (credited as Paul Granger) (interior and original cover), Romas Kukalis (reissue cover)
First Published: July, 1979
ISBN: 0-553-12791-8 (early printings), 0-553-14005-1 (later printings), 0-553-20949-3 (even later printings), 0-553-23183-9 (much later printings)
Length: 117 pages
Number of Endings: 40
Plot Summary: You travel from France to Africa in a balloon, accompanied by your friends Peter and Sarah and a dog named Harry.
Translations: Catalan, Danish, Dutch, Italian, Portuguese, Spanish (Argentina), Spanish (Spain), Urdu
My Thoughts: This is an average entry in the series with no terribly notable features apart from its use of companion characters. I have a feeling that the author's name is a pseudonym, but if it is, I have no idea what the author's real name is.

4. Space and Beyond
Author: R. A. Montgomery
Illustrators: Don Hedin (credited as Paul Granger) (interior and original cover), David Mattingly (reissue cover)
First Published: January, 1980
ISBN: 0-553-14000-0 (early printings), 0-553-20891-8 (later printings), 0-553-23180-4 (even later printings), 0-553-27453-8 (much later printings)
Length: 117 pages
Number of Endings: 44 (listed as 40 on some early editions)
Plot Summary: You are born on a spaceship to parents from two different planets and must choose one of two possible homeworlds. Various adventures occur on the way to (or on) the homeworld you decide to visit.
Translations: Catalan, Dutch, Italian, Portuguese, Spanish (Argentina), Spanish (Spain), Urdu
My Thoughts: This is a very strange book. It contains a lot of bizarre abstraction and pseudo-philosophical gibberish. It's definitely not one of the stronger books in the series.

5. The Mystery of Chimney Rock
Reissue Title: The Curse of the Haunted Mansion
Author: Edward Packard
Illustrators: Don Hedin (credited as Paul Granger) (interior and original cover), Jacques Devaud (reissue cover)
First Published: January, 1980
ISBN: 0-553-14001-9 (early printings), 0-553-23184-7 (later printings), 0-553-27419-8 (even later printings)
Length: 121 pages
Number of Endings: 36 (listed as 40 on some early editions)
Plot Summary: While visiting your cousins Michael and Jane in Connecticut, you end up exploring a supposedly cursed house which is said to be occupied only by the cat of a dead woman.
Translations: Catalan, Italian, Portuguese, Spanish (Argentina), Spanish (Spain), Urdu
My Thoughts: This is a good horrific adventure; it's very strange at times and has a slightly creepy atmosphere (which, of course, is desirable).

6. Your Code Name is Jonah
Reissue Title: Spy Trap
Author: Edward Packard
Illustrators: Don Hedin (credited as Paul Granger) (interior and original cover), Don Gabriel (reissue cover)
First Published: January, 1980 (original)
ISBN: 0-553-14002-7 (early printings), 0-553-20913-2 (later printings), 0-553-23182-0 (even later printings)
Length: 114 pages
Number of Endings: 27 (listed as 40 on some early editions)
Plot Summary: As an agent of the Special Intelligence Group, you must fight Russian spies and discover the secret of a mysterious new whale song.
Collected In: Choose Your Own Adventure Box #2
Translations: Catalan, Dutch, Italian, Portuguese, Spanish (Argentina), Spanish (Spain)
My Thoughts: This book has a rather dated and uninvolving story, but it's not all that bad.

7. The Third Planet from Altair
Reissue Title: Message from Space
British Alternate Title: Exploration Infinity
Author: Edward Packard
Illustrators: Barbara Carter (Lippincott Original and Exploration Infinity interior illustrations), Geoff Hunt (Exploration Infinity cover), Don Hedin (credited as Paul Granger) (this series interior and first cover)
First Published: November, 1980 (earlier edition published in April, 1979, Exploration Infinity published in 1982, reissue published in August, 1989)
ISBN: 0-397-31827-8 (Lippincott regular edition), 0-397-31884-7 (Lippencott library binding), 0-553-13978-9 (early CYOA printings), 0-553-20980-9 (later CYOA printings), 0-553-23185-5 (even later CYOA printings), 0416244505 (Exploration Infinity)
Length: 117 pages
Number of Endings: 38
Library of Congress Summary: The reader, en route to the third planet from Altair to seek the source and meaning of extraterrestrial messages, is given choices to make determining the course of the spaceship and the survival of the crew.
Plot Summary: When alien signals are detected coming from a planet orbiting the distant star Altair, you are asked to travel into space to find their senders. On your journey you are accompanied by Captain Bud Stanton, Professor Henry Pickens, and Dr. Nera Vivaldi.
Collected In: Choose Your Own Adventure Box #2
Translations: Dutch, Italian, Spanish (North America)
My Thoughts: This is an above average science fiction gamebook with an interesting story and excellent internal consistency. Before becoming part of this series, it was released by Lippincott. The book was also released in England as a stand-alone book called Exploration Infinity. I have the Lippincott library binding edition in my collection, but I lack Exploration Infinity. For those interested in examining the structure of the book, Ace High sent in an Excel spreadsheet showing a map of the book's sections.

Choose Your Own Adventure Lippincott Paperback Lippincott Book Club Hardback 8. Deadwood City
Author: Edward Packard
Illustrators: Barbara Carter (Lippincott original), Don Hedin (credited as Paul Granger) (this series)
First Published: November, 1980 (Lippincott version published in January, 1978)
ISBN: 0-397-31783-2 (Lippincott hardback), 0-397-31798-0 (Lippincott paperback), 0-553-13994-0 (this series), 0-553-20982-5 (this series, later printings), 0-553-23230-4 (this series, even later printings)
Length: 96 pages (Lippincott original), 113 pages (this series)
Number of Endings: 37
Library of Congress Summary (from Lippincott original): By following the instructions at the bottom of each page, the reader can have several different adventures in the Old West.
Plot Summary: You wander into the old west town of Deadwood City looking for a job and find, predictably enough, adventure.
Collected In: Choose Your Own Adventure Box #2
Translations: Catalan, Dutch, Italian
My Thoughts: This western adventure is a fast and entertaining read. Like The Third Planet from Altair, this book was released by Lippincott before it became part of this series. I have copies of the Lippincott hardback and paperback editions in my collection; scans of both are on display above.

9. Who Killed Harlowe Thrombey?
Author: Edward Packard
Illustrator: Don Hedin (credited as Paul Granger)
First Published: February, 1981
ISBN: 0-553-14357-3 (earlier printings), 0-553-20912-4 (early printings), 0-553-23181-2 (later printings)
Length: 122 pages
Number of Endings: 14
Plot Summary: A rich man call you and asks for help when he feels his life is in danger... Eventually (as the title gives away), you find yourself trying to solve a murder case.
Collected In: Choose Your Own Adventure Box #2
Translations: Catalan, Danish, Dutch, Italian, Portuguese, Spanish (Argentina), Spanish (Spain), Turkish
My Thoughts: This is a very well-designed gamebook. It has excellent (but not absolutely perfect) continuity and consistency, more-interesting-than-usual characters, and a clear goal (the solution of the mystery) to work towards.

10. The Lost Jewels of Nabooti
Reissue Title: The Lost Jewels
Author: R. A. Montgomery
Illustrator: Don Hedin (credited as Paul Granger)
First Published: March, 1981
ISBN: 0-553-14358-1 (early printings), 0-553-23231-2 (later printings), 0-553-25912-1 (even later printings)
Length: 121 pages
Number of Endings: 36
Plot Summary: Your cousins Peter and Lucy ask for your help in finding the magical jewels of Nabooti.
Collected In: Choose Your Own Adventure Box #2
Translations: Catalan, Dutch, German, Italian, Portuguese, Spanish (Argentina), Spanish (Spain)
My Thoughts: Sadly, this is a rather weak entry in the series. The writing is pretty awful and the story's not really too interesting (though it had the potential to be a lot better).

12. Inside UFO 54-40
Author: Edward Packard
Illustrator: Don Hedin (credited as Paul Granger)
First Published: February, 1982
ISBN: 0-553-20197-2 (early printings), 0-553-23175-8 (later printings)
Length: 118 pages
Number of Endings: 30
Plot Summary: You are kidnapped by the U-TY masters, alien creatures who wish to place you in a zoo.
Translations: Catalan, Danish, Italian, Portuguese, Spanish (Argentina), Spanish (Spain), Turkish
My Thoughts: This is a fairly interesting science fiction adventure, though it's certainly not the best of the series. The book also contains the rather annoying gimmick of making the reader search for the planet Ultima, a place which is in the book but completely unreachable by regular play. It's on page 101, in case you care...

13. The Abominable Snowman
Author: R. A. Montgomery
Illustrator: Don Hedin (credited as Paul Granger)
First Published: May, 1982
ISBN: 0-553-20529-3
Length: 116 pages
Number of Endings: 28
Plot Summary: You are a mountain climber. With your friend Carlos you travel to Nepal in search of the Yeti.
Translations: Catalan, German, Italian, Portuguese, Spanish (Argentina), Spanish (Spain)
My Thoughts: This is one of R. A. Montgomery's better books. While it has some of the weird gibberish he likes to write in it, it's still a pretty good story and an entertaining read.

14. The Forbidden Castle
Author: Edward Packard
Illustrator: Don Hedin (credited as Paul Granger)
First Published: August, 1982
ISBN: 0-553-22515-4 (early printings), 0-553-23236-3 (later printings)
Length: 118 pages
Number of Endings: 27
Plot Summary: You return to the Cave of Time and end up in medieval Europe, where you must solve a riddle and find a mysterious castle.
Translations: Catalan, Italian, Portuguese, Spanish (Argentina), Spanish (Spain)
My Thoughts: This sequel to The Cave of Time is quite good. Once again, a clear quest makes the gameplay more fun, and it's actually something of a challenge to reach the ideal ending.

16. Survival at Sea
Author: Edward Packard
Illustrator: Don Hedin (credited as Paul Granger)
First Published: December, 1982
ISBN: 0-553-22768-8
Length: 118 pages
Number of Endings: 26
Plot Summary: Dr. Vivaldi asks you to accompany her on a search for the Arkasaur, a dinosaur which may have recently been sighted in the ocean.
Translations: Catalan, Italian, Portuguese, Spanish (Argentina), Spanish (Spain), Turkish
My Thoughts: This is another excellent work by Edward Packard. It's challenging and creative, and its use of a map makes things a bit more interesting. This is also something of a sequel to The Third Planet from Altair since it uses the character of Dr. Nera Vivaldi.

23. The Lost Tribe
Author: Louise Munro Foley
Illustrator: Don Hedin (credited as Paul Granger)
First Published: August, 1983
ISBN: 0-553-23366-1
Length: 116 pages
Number of Endings: 28
Plot Summary: You travel to New Zealand with your uncle Charlie in search of the Lost Tribe of Fiordland.
Translations: Catalan, Danish, Portuguese, Spanish (Argentina), Spanish (Spain)
My Thoughts: This is yet another adequate but unexceptional entry in the series.

27. The Horror of High Ridge
Author: Julius Goodman
Illustrator: Don Hedin (credited as Paul Granger)
First Published: December, 1983
ISBN: 0-553-23867-1
Length: 116 pages
Number of Endings: 27
Plot Summary: While on vacation with your friends Ricardo and Lisa, you encounter ghosts in a town with a dark past.
Translations: Catalan, Italian, Portuguese, Spanish (Spain)
My Thoughts: This is a fairly effective horror gamebook. It's successfully atmospheric and has some interesting plot threads. It's also something of a sequel to House of Danger since it has Ricardo and Lisa in it.

28. Mountain Survival
Author: Edward Packard
Illustrators: Don Hedin (credited as Paul Granger) (cover), Leslie Morrill (interior)
First Published: January, 1984
ISBN: 0-553-23868-X
Length: 115 pages
Number of Endings: 25
Plot Summary: Your small plane crashes in the Canadian Rockies and its pilot is too badly hurt to move, so you must search for help in the dangerous terrain all by yourself.
Translations: Catalan, Danish, Italian, Portuguese, Spanish (Spain), Urdu
My Thoughts: This is an enjoyable adventure. In addition to being fairly well-written and exciting, the book is aided by the fact that many of its choices require a bit of thought and actually make sense logically.

32. Treasure Diver
Author: Julius Goodman
Illustrator: Don Hedin (credited as Paul Granger)
First Published: May, 1984
ISBN: 0-553-24050-1 (early printings), 0-553-25764-1 (later printings)
Length: 114 pages (plus background information)
Number of Endings: 19
Plot Summary: With the help of some friends, you search for centuries-old sunken treasure in waters supposedly inhabited by modern-day pirates.
Translations: Catalan, Danish, Portuguese, Spanish (Spain)
My Thoughts: This is a good entry in the series. In addition to a fairly well-thought-out and consistent (if improbable) plot, the gameplay is satisfying; it may take a number of attempts, but you can find lots of treasure if you try hard enough.

33. The Dragons' Den
Author: Richard Brightfield
Illustrators: Don Hedin (credited as Paul Granger) (cover), Paul Abrams (interior)
First Published: June, 1984
ISBN: 0-553-24249-0
Length: 116 pages
Number of Endings: 22
Plot Summary: You are a wandering adventurer in search of treasure in a time of wizards and dragons.
Translations: Bulgarian, Catalan, Italian, Portuguese, Spanish (Spain)
My Thoughts: This is about as generic a fantasy as you can find; really the only things that make this book stand out at all are a few mildly humorous anachronisms. Other series have done this sort of thing a lot more interestingly. Speaking of other series, it's worth noting that Richard Brightfield also wrote some books in the Your AMAZING Adventures series featuring a dragon master similar to the one in this book.

34. The Mystery of the Highland Crest
Author: Louise Munro Foley
Illustrator: Don Hedin (credited as Paul Granger)
First Published: July, 1984
ISBN: 0-553-24344-6
Length: 117 pages
Number of Endings: 19
Plot Summary: You are summoned by your aunt to Scotland, where you must help resolve a family crisis.
Translations: Catalan, Portuguese, Spanish (Argentina), Spanish (Spain), Turkish
My Thoughts: This book has great atmosphere and is fairly well-written, but it doesn't quite work. The continuity is a little bit off, many of the choices are too obvious, and some endings come far too abruptly. I enjoyed reading the book, but its gameplay doesn't quite live up to its premise.

36. The Secret Treasure of Tibet
Author: Richard Brightfield
Illustrator: Don Hedin (credited as Paul Granger)
First Published: September, 1984
ISBN: 0-553-24522-8
Length: 117 pages
Number of Endings: 22
Plot Summary: You've just finished studying the art of private detection, and your first case is to prove that levitation is possible.
Translations: Bulgarian, Catalan, Portuguese, Spanish (Argentina), Spanish (Spain), Turkish
My Thoughts: I enjoyed this book; its plot twists unexpectedly but not unbelievably, and the story is well-defined and fairly consistent. There's at least one continuity problem (it's possible to report a kidnapping that you can't possibly know about), but since everything else works pretty well, the error is forgiveable.

42. The Mystery of Echo Lodge
Author: Louise Munro Foley
Illustrator: Don Hedin
First Published: March, 1985
ISBN: 0-553-24720-4
Length: 118 pages
Number of Endings: 23
Plot Summary: You get to spend winter vacation helping your Aunt Sadie with her ski lodge. Of course, all is not well there...
Translations: Catalan, Spanish (Argentina), Spanish (Spain)
My Thoughts: I was hoping that this would be another mystery along the lines of Who Killed Harlowe Thrombey?, but alas it wasn't. Instead it's a blend of mysticism and crime that I failed to find terribly interesting. The book has a few pleasantly creepy moments, but it's missing the sense of discovery that makes a good mystery (or most kinds of adventure, for that matter) engaging.

43. Grand Canyon Odyssey
Author: Jay Leibold
Illustrator: Don Hedin
First Published: April, 1985
ISBN: 0-553-24822-7
Length: 115 pages
Number of Endings: 35
Plot Summary: You've been hired by a rancher to find some of his horses which have disappeared into the Grand Canyon under mysterious circumstances.
Translations: Catalan, Italian, Spanish (Argentina), Spanish (Spain)
My Thoughts: This book is rather reminiscent of R. A. Montgomery's less coherent works in the way it periodically wanders off onto weird metaphysical tangents. In other respects, it's similar to some of Edward Packard's writing, in that it features time travel that takes place when you simply move into certain areas. Ultimately, I think the author would have done better to have stuck with his own style; this conglomeration of ideas used by the series' standbys never really holds together well on its own, despite the fact that it has a well-defined objective (find the horses) which could have given it a clearer focus.

44. The Mystery of Ura Senke
Author: Shannon Gilligan
Illustrators: Don Hedin (cover), Paul Abrams (interior)
First Published: May, 1985
ISBN: 0-553-24892-8
Length: 116 pages
Number of Endings: 23
Plot Summary: While in Japan, you get involved in a search for a stolen tea bowl which also happens to be a Japanese national treasure.
Translations: Catalan, Italian, Spanish (Argentina), Spanish (Spain)
My Thoughts: This is an excellent mystery gamebook! The story is multifaceted enough that the book is highly replayable without becoming inconsistent. There are a lot of different paths through the book, but rather than contradicting each other, they instead each reveal a different part of the overall storyline. The book's setting is also used well, and interesting bits of information on Japanese culture are revealed throughout.

46. The Deadly Shadow
Author: Richard Brightfield
Illustrator: Don Hedin
First Published: July, 1985
ISBN: 0-553-24991-6
Length: 118 pages
Number of Endings: 21
Plot Summary: As an agent for the Special Security Agency, you must track down a man named Dimitrius, who has become dangerous and powerful as the result of Russian experiments.
Translations: Catalan, Spanish (Argentina), Spanish (Spain), Turkish
My Thoughts: Like most espionage stories involving the Russians, this book has become rather dated. This, combined with my general disinterest in the genre and the fairly unexciting writing style of the book, prevented me from enjoying this adventure too much. Still, it has some positive points. During the story, you can travel to a variety of famous locations all over the world, and most of these trips are quite eventful. In most books, I'd complain that this shows a poor sense of continuity (after all, the bad guys can't be everywhere at once), but in this book, a convenient plot device makes all of the outcomes plausible without breaking continuity. Additionally, the book does feature some decent action sequences, and on at least one occasion, it does a good job of making the adventure longer by allowing multiple paths to lead to the same point in the story. In all, an average book; not brilliant, but not bad either.

48. Spy for George Washington
Author: Jay Leibold
Illustrator: Don Hedin
First Published: September, 1985
ISBN: 0-553-25134-1
Length: 115 pages (plus map and historical notes)
Number of Endings: 31
Plot Summary: You decide to join the American Revolution, and you are given a mission to deliver an important message to George Washington.
Translation: Italian
My Thoughts: Like the author's earlier work, Sabotage, this is a purely historical adventure. Fortunately, it's a considerable improvement over that earlier book. The writing style is much more engaging, and while some endings are a bit abrupt, they're not too frustrating. The biggest problem with the book is its gameplay -- it's simply far too easy to successfully get the letter to Washington, and most of the paths through the book are too brief. Still, if you don't mind winning again and again, you can discover some interesting historical details by playing through the book repeatedly. The notes in the back of the book which explain the origins of the characters and situations used in the story are a welcome addition, and it's a shame that such notes aren't more common in historically-based gamebooks; I'd certainly like to know what was fact and what was fiction in some of the Time Machine books.

50. Return to the Cave of Time
Author: Edward Packard
Illustrator: Don Hedin
First Published: November, 1985
ISBN: 0-553-25296-8
Length: 115 pages
Number of Endings: 16
Plot Summary: You travel back to the Cave of Time and see what fate has in store for you...
Translations: Catalan, Italian, Spanish (Argentina), Spanish (Spain), Turkish
My Thoughts: This is actually the third book in the series involving the Cave of Time (the previous two being The Cave of Time and The Forbidden Castle), and while it is written by Edward Packard, it has a bit of metaphysical weirdness which sounds like it's the product of R. A. Montgomery's mind. The book is interesting in that it is quite unpredictable -- you never quite know where or when you'll end up. However, this unpredictability is also the book's downfall. The reader has no real motivation to revisit the Cave of Time, and the events that occur never arrange themselves into anything resembling a coherent plot. Still, there are some interesting ideas here and there. Perhaps the highlight of the book is the ending on page 78; the text is rather dull, but the illustration that accompanies it completely changes its tone and adds a wonderful twist. I can't help wondering if this illustration was "scripted" by the author or if it was simply added as a joke by the illustrator... And speaking of the illustrator, this is the first book in which I noticed that Don Hedin doesn't just draw like Paul Granger; Don Hedin is Paul Granger! I wonder what convinced him to start using his real name...


Choose Your Own Adventure (Skylark Edition)

   1. The Circus
Author: Edward Packard
Illustrator: Don Hedin (credited as Paul Granger)
First Published: November, 1981
ISBN: 0-553-15120-7 (early printings), 0-553-15238-6 (later printings), 0-553-15744-2 (even later printings)
Length: 55 pages
Number of Endings: 12
Plot Summary: You visit your aunt and uncle, both circus people, and are given the choice to learn to be an acrobat, a clown, or an animal trainer.
Translations: French, Spanish
My Thoughts: This is really just a collection of random events which lead to abrupt endings. Still, it's not too bad; the visual design is nice, with text and graphics mixing well, and there is a note at the end explaining one of the events which occurs in the story.

  2. The Haunted House
Author: R. A. Montgomery
Illustrator: Don Hedin (credited as Paul Granger)
First Published: November, 1981
ISBN: 0-553-15119-3 (early printings), 0-553-15207-6 (later printings), 0-553-15428-1 (even later printings), 0-553-15679-9 (much later printings)
Length: 56 pages
Number of Endings: 18
Plot Summary: Your dog runs into a haunted house and you must find him.
Translations: French, Spanish
My Thoughts: Being aimed at very young children, this book is an incredibly fast read and has almost no content at all. Consequently, it's not very interesting.

  3. Sunken Treasure
Author: Edward Packard
Illustrator: Don Hedin (credited as Paul Granger)
First Published: April, 1982
ISBN: 0-553-05018-4 (hardback), 0-553-15150-9 (early paperback printings), 0-553-15208-4 (later paperback printings)
Length: 52 pages
Number of Endings: 8
Library of Congress Summary: The reader is asked to make choices which will determine the outcome of a search for sunken treasure.
Translations: German, Spanish
My Thoughts: This is the first book in the series that seems to have a point to it; the search for treasure definitely gives the story direction. The book is also notable for being set in the 18th century.

   4. Your Very Own Robot
Author: R. A. Montgomery
Illustrator: Don Hedin (credited as Paul Granger)
First Published: April, 1982
ISBN: 0-553-05019-2 (hardback), 0-553-15233-5 (paperback)
Length: 54 pages
Number of Endings: 12
Library of Congress Summary: The reader is asked to make choices which will determine the fate of a discarded robot.
Translations: French, Spanish
My Thoughts: The only real innovation in this book is the inclusion of a blank line where the reader can insert the name he or she gives the robot. Other than that it's a typical entry in this series... The silly extent to which the story is condensed does prove unintentionally amusing at points.

  5. Gorga, The Space Monster
Author: Edward Packard
Illustrator: Don Hedin (credited as Paul Granger)
First Published: November, 1982
ISBN: 0-553-05031-1 (hardback), 0-553-15161-4 (early paperback printings), 0-553-15308-0 (later paperback printings)
Length: 54 pages
Number of Endings: 10
Library of Congress Summary: The reader is given choices to make which determine the outcome of an adventure with a space monster who arrives in Cape Cod.
Translations: French, Spanish
My Thoughts: This book tells a more coherent story than some of the other books in the series and the illustrations are often pretty amusing.

   6. The Green Slime
Author: Susan Saunders
Illustrator: Don Hedin (credited as Paul Granger)
First Published: November, 1982
ISBN: 0-553-05032-X (hardback), 0-553-15162-2 (blue paperback), 0-553-15309-9 (orange paperback), 0-553-15680-2 (red paperback)
Length: 52 pages
Number of Endings: 7
Library of Congress Summary: The reader is given choices to make in order to fight the green slime made from a chemistry set.
Translations: French, Spanish
My Thoughts: This is quite a well-designed gamebook; the continuity is good, and some parts of the book are re-used in such a way that some paths through the story last longer than is usual for the series (though this practice does tend to lead to "reruns" when a seemingly unrelated path leads to a familiar place).

  7. Help! You're Shrinking
Author: Edward Packard
Illustrators: Don Hedin (credited as Paul Granger) (cover), Lorna Tomei (interior)
First Published: April, 1983
ISBN: 0-553-15195-9
Length: 52 pages
Number of Endings: 11
Plot Summary: You and your dog discover a bottle of shrinking potion, and predictably bad things occur as a result.
Translations: French, German, Spanish
My Thoughts: This isn't Packard's best work; it has several abrupt endings, and the variations on the title (like "Help! You're Sinking!") which periodically show up as parts of the book's text aren't nearly as cute as one might think. The book isn't helped too much by the artwork, which I found rather unappealing; the little boy appears to be about thirty years old in some of the pictures, and the insects just don't look right. On the positive side, some of the dangerous encounters with conventional animals are at least mildly interesting, and the character of the conscience-stricken Dr. Kemp has some amusement value. A hardback edition of this book was released by the Weekly Reader Book Club, and I'm fortunate enough to own a copy of it.

 9. Dream Trips
Author: Edward Packard
Illustrators: Don Hedin (credited as Paul Granger) (cover), Lorna Tomei (interior)
First Published: June, 1983
ISBN: 0-553-15506-7
Length: 53 pages
Number of Endings: 12
Plot Summary: You go to sleep and have dreams. Hmm.
Translations: French, Spanish
My Thoughts: This could have been a much more interesting book, but sadly it wasn't. It has some weird random stuff, a couple opportunities for wish fulfillment and little substance. I suppose it's fairly appropriate for the age group it's aimed at, but I still can't help feeling that Edward Packard is capable of doing better than this.

 10. The Genie in the Bottle
Author: Jim Razzi
Illustrators: Don Hedin (credited as Paul Granger) (cover), Kevin Callahan (interior)
First Published: June, 1983
ISBN: 0-553-15191-6
Length: 54 pages
Number of Endings: 9
Plot Summary: You find a genie in a bottle and, predictably enough, get some wishes granted.
Translation: Spanish
My Thoughts: There's nothing particularly remarkable about this book, though it's certainly not a bad entry in the series...

 11. The Bigfoot Mystery
Author: Lynn Sonberg
Illustrator: Don Hedin (credited as Paul Granger)
First Published: September, 1983
ISBN: 0-553-15222-X
Length: 53 pages
Number of Endings: 9
Plot Summary: While you're camping in the woods your campsite is attacked by something that leaves behind huge footprints...
My Thoughts: This is another unexceptional but decent gamebook.

 12. The Creature from Miller's Pond
Author: Susan Saunders
Illustrators: Don Hedin (credited as Paul Granger) (cover), Ted Enik (interior)
First Published: September, 1983
ISBN: 0-553-15223-8
Length: 54 pages
Number of Endings: 10
Plot Summary: You and your best friend somehow manage to catch a humanoid lake monster while fishing...
Translations: French, Spanish
My Thoughts: This is a fairly entertaining book with some funny illustrations. It starts out rather unconventionally, with the first two paragraphs being something of a prologue to the action, then proceeds with the story, which has some amusing moments (my favorite being the point where you decide you should keep the monster because "Nobody else has a Creature for a pet."). My biggest complaint is that the ending on page 41 lacks finality and should have been expanded on in some way... As it is, I'm left to theorize, in Lovecraftian fashion, that the creature was a Deep One and somehow managed to contact Dagon...

 14. The Search for Champ
Author: Shannon Gilligan
Illustrators: Don Hedin (credited as Paul Granger) (cover), Anthony Kramer (interior)
First Published: November, 1983
ISBN: 0-553-15227-0
Length: 50 pages
Number of Endings: 8
Plot Summary: While vacationing in Vermont, you and your sister Mag decide to search for Champ, the monster said to live in Lake Champlain.
Translation: French
My Thoughts: Like the previous book, this has a similar plot to many of the Choose Your Own Adventure aimed at older readers. Really, most of the books from this point on do.

 16. Dragons!
Author: Jim Razzi
Illustrators: Don Hedin (credited as Paul Granger) (cover), Kevin Callahan (interior)
First Published: April, 1984
ISBN: 0-553-15242-4
Length: 54 pages
Number of Endings: 11
Plot Summary: You search for dragon's gold in hope of helping out your poor family.
Translations: French, Spanish
My Thoughts: This book almost seems like a Fantasy Forest book... It's not bad, in any case.

  18. Summer Camp
Author: Judy Gitenstein
Illustrators: Don Hedin (credited as Paul Granger) (cover), Ted Enik (interior)
First Published: July, 1984
ISBN: 0-553-15262-9 (early printings), 0-553-15562-8 (later printings)
Length: 53 pages
Number of Endings: 11
Plot Summary: For the first time ever, you head off to summer camp on your own!
My Thoughts: This is a fun little book. Its simplicity allows it to tell several adequately-developed stories in a very small amount of space, and all the essential elements of summer camp are here: a couple of different sports, creepy rumors about a hermit in the woods, a variety of exciting trips and, of course, bad food. Kids should like the adventure, and older readers should appreciate the nostalgia.

 23. The Polar Bear Express
Author: Edward Packard
Illustrator: Don Hedin (credited as Paul Granger)
First Published: December, 1984
ISBN: 0-553-15299-8
Length: 53 pages
Number of Endings: 10
Plot Summary: Minotuk, an Inuit friend of yours, invites you to visit him in the far north.
Translation: Spanish
My Thoughts: Although this book is short and nearly plotless, it's a bit more interesting than usual for the series thanks to its frequent references to Inuit culture and the unusual characteristics of life in the Arctic. As with most of this series, I wouldn't recommend it to anyone far beyond the target age group, but it's not bad for what it is.


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