Castle Arcania

PBeM Game (11/24/2000 - 3/15/2001)


Here's a log of a play-by-e-mail game of Castle Arcania that I played against Andy Sekela. The e-mails have been modified slightly in order to make them more consistent and to remove irrelevant content, and the Microsoft Word documents we exchanged have been converted to HTML with a mostly-decent degree of success. There were no nifty mini-games as there were in our last battle (Revenge of the Red Dragon), but we used the same Final Conflict Rules document as before (though we treated it a little differently due to variations in the combat rules of this book).


Date: Fri, 24 Nov 2000 11:01:46 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Victory for the Red Dragon!

Sticking with the 1 on 1 is fine with me. And I think it is a good idea to start with book 1.

Which character do you want to play? (I was usually the magic-user in D&D, but as you were the Black Knight the last time, you may not want to play another Knight.)

One thing that is different about Castle Arcania is that we can move our allies separately from each other. That should prove interesting. Looks like we'll be using the "play area" a lot more this time.

Andy


Date: Fri, 24 Nov 2000 16:44:14 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Victory for the Red Dragon!

Which character do you want to play? (I was usually the magic-user in D&D, but as you were the Black Knight the last time, you may not want to play another Knight.)

I have no objection to playing another knight... :) Plus that means I get to go first... I'll send you my move as soon as I get that far. :)

One thing that is different about Castle Arcania is that we can move our allies separately from each other. That should prove interesting. Looks like we'll be using the "play area" a lot more this time.

Sounds good to me. :)

- Demian


Date: Fri, 24 Nov 2000 21:06:36 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Victory for the Red Dragon!

Excellent. I'll be waiting to hear from you!

Andy


Date: Sat, 25 Nov 2000 12:29:36 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 1

I've begun the game...

Present Location: Crimson Hall of Greatness.

Play area: Empty.

Your move...

BTW, I should note that the rules for these books unambiguously state that in combat, all members of the attacking side strike at once, then all members of the defending side strike. We should probably adjust our playing style accordingly, at least for this set...

- Demian


Date: Sat, 25 Nov 2000 12:36:31 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Eric Sunsword, Turn 1

I haven't taken my turn yet, but just wanted to mention one thing. I was thinking of keeping a log of the locations of my allies (if and when they leave the area I'm in). I'll just make a chart or something that tracks their movement and attach it to the email. That way, you can look at it if and when you need to.

I read through the rules this morning, and yes I did notice the "change" about the attacking side. That will actually make it a little easier, and certainly more clear!!

Andy


Date: Sat, 25 Nov 2000 12:53:50 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Eric Sunsword, Turn 1

I haven't taken my turn yet, but just wanted to mention one thing. I was thinking of keeping a log of the locations of my allies (if and when they leave the area I'm in). I'll just make a chart or something that tracks their movement and attach it to the email. That way, you can look at it if and when you need to.

Yeah, I think some thought does need to be given regarding how we deal with ally movement... I think the chart is worth having for verification, but if we check the chart every time we move, we'll know where the allies are and some strategy will be lost to the game. I think a lot of this actually comes down to an important issue - when, at the end of the turn, we announce a location, should it be where we are, or where we're going? If it's where we are, things actually get more complicated than if it's where we're going... If we say where we're going, then the opponent will know when one of us walks into an ally-related trap and the combat can be executed at the proper time (that is, before the events of the room entered). Of course, there may be some problems with announcing movement in advance... Let me know what you think. :)

- Demian


Date: Sat, 25 Nov 2000 21:44:54 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Eric Sunsword, Turn 1

Yeah, I think some thought does need to be given regarding how we deal with ally movement... I think the chart is worth having for verification, but if we check the chart every time we move, we'll know where the allies are and some strategy will be lost to the game. I think a lot of this actually comes down to an important issue - when, at the end of the turn, we announce a location, should it be where we are, or where we're going? If it's where we are, things actually get more complicated than if it's where we're going... If we say where we're going, then the opponent will know when one of us walks into an ally-related trap and the combat can be executed at the proper time (that is, before the events of the room entered). Of course, there may be some problems with announcing movement in advance... Let me know what you think. :)

Interesting questions. Here's an excerpt from the rules (top of p. 8 after "The Map") - "As you move from one area to another, you must tell Eric where you are going." Based on this, and the fact that combat with allies takes place before encountering the room, we should announce where we are going to. This may remove a little of the element of surprise, but I think is the best option.

As for the ally chart, it should not be referred to every time we move, because as you said some strategy would be lost if we used it every move. It should only be used if things get confusing and we need to clear things up, It will also serve as a record of the movement of our allies.

Now I need clarification of one of my ally's abilities. This is for Stasheen the Thief. She has a sling that she can use on the first 2 combat turns only, for 3 HP damage per hit. On p. 23, it says (in regards to her sling) "If she hits with the bullet, it magically does one more hit point of damage (4 hit points damage total) every turn after that until the battle is over." I take this to mean that she automatically does an extra 4 HP each successive turn. What's your take on this? Feel free to look at the Wizard's Book if you need to.

Andy


Date: Sat, 25 Nov 2000 21:47:04 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 1

Present Location: Warrior's Sanctuary
Moving to: staying here

Play area: empty.

Your move.

Andy

PS I'll send a sample Ally Tracking Chart shortly.


Date: Sun, 26 Nov 2000 10:48:53 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Eric Sunsword, Turn 1

Interesting questions. Here's an excerpt from the rules (top of p. 8 after "The Map") - "As you move from one area to another, you must tell Eric where you are going." Based on this, and the fact that combat with allies takes place before encountering the room, we should announce where we are going to. This may remove a little of the element of surprise, but I think is the best option.

Sounds reasonable to me. :)

As for the ally chart, it should not be referred to every time we move, because as you said some strategy would be lost if we used it every move. It should only be used if things get confusing and we need to clear things up, It will also serve as a record of the movement of our allies.

Well, personally, I'm keeping track of all of this on the photocopies of the character sheets that I've printed out... but, of course, it can be converted into electronic form and sent to you when necessary... and if I do separate from my allies, I'll let you know, since you would be tipped off any a face-to-face game by the bits of paper on the table. :)

Now I need clarification of one of my ally's abilities. This is for Stasheen the Thief. She has a sling that she can use on the first 2 combat turns only, for 3 HP damage per hit. On p. 23, it says (in regards to her sling) "If she hits with the bullet, it magically does one more hit point of damage (4 hit points damage total) every turn after that until the battle is over." I take this to mean that she automatically does an extra 4 HP each successive turn. What's your take on this? Feel free to look at the Wizard's Book if you need to.

Hmm, that's definitely a rather contradictory mess... :) What I get out of it is that she uses the sling the first two turns. First turn it hits, it does three damage, and then it automatically does four damage on subsequent turns. If she misses the first two turns, then she resorts to the dagger. That doesn't make a whole lot of sense, though, but neither do any interpretations I can think of... And here I was about to say that these books don't have the ambiguities from the last set we played... :)

- Demian


Date: Sun, 26 Nov 2000 10:51:06 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 2

Present Location: Wizard's Tomb
Moving to: staying here

Play area: empty.

Your move.

- Demian


Date: Sun, 26 Nov 2000 19:29:30 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 2

Present Location: Warrior's Sanctuary (still)
Moving to: staying here

Play area: empty.

Your move.

BTW, I'll respond to your other rules-related email later. I didn't want to hold up the game, as it's not really relevant yet.

Andy


Date: Sun, 26 Nov 2000 22:55:55 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Eric Sunsword, Turn 1

OK, let's do this:

1) We won't worry about a file with our allies' movements. We'll just keep track of it the old fashioned way (i.e., by hand) and just let each other know if we move into an area occupied by an enemy ally.

2) For Stasheen's ability, we'll go with how it sounds to us. If the sling bullet hits the first or second turn, it does 4 HP damage automatically each consecutive turn. (The justification for this seems to be because of the "nasty green liquid" the sling oozes, apparently some sort of poison.) But this is not cumulative, so if she hits with it on both the 1st and 2nd turns, it still only does 4 damage (not 8). That seems a little more realistic. Let's hope this is the only ambiguity.

Andy


Date: Sun, 3 Dec 2000 12:06:06 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 3

Present Location: Wizard's Tomb
Moving to: Portal of Time (I think)

Play area: empty.

Your move.

- Demian


Date: Tue, 5 Dec 2000 22:30:13 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 3

Present Location: Warrior's Sanctuary (still)
Moving to: staying here (it's a REALLY big Sanctuary...)

Play area: empty.

Your move.

Andy


Date: Fri, 8 Dec 2000 20:34:42 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 4

Present Location: Portal of Time
Moving to: staying here

Play area: empty.

Your move.

- Demian


Date: Mon, 11 Dec 2000 06:51:17 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 4

Present Location: Warrior's Sanctuary (still)
Moving to: staying here (hopefully for the last turn)

Play area: empty.

Your move.

Andy


Date: Wed, 13 Dec 2000 13:56:11 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 5

Present Location: Portal of Time
Moving to: Dragon's Crypt

Play area: empty.

Your move.

- Demian


Date: Sun, 17 Dec 2000 21:26:07 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 5

Present Location: Warrior's Sanctuary (still)
Moving to: Chamber of the Cobra Throne.

Play area: empty.

Your move.

Andy


Date: Mon, 18 Dec 2000 22:26:40 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 6

Present Location: Dragon's Crypt
Moving to: staying here

Play area: empty. (nobody seems to want to leave my side!)

Your turn!

- Demian


Date: Tue, 19 Dec 2000 06:56:39 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 6

Present Location: Chamber of the Cobra Throne.
Moving to: staying here.

Play area: empty.

Your move.

How are we moving our allies? We could just keep track of them ourselves and use the honor system. That would be a little more user-friendly than trying to make a file or something.

Andy


Date: Tue, 19 Dec 2000 11:43:10 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 7

How are we moving our allies? We could just keep track of them ourselves and use the honor system. That would be a little more user-friendly than trying to make a file or something.

I think we're just keeping track of them ourselves, but if we move them, we'll have to put "papers" into the play area to indicate how many have moved.

Anyway, I just fought a rather weak snake, so it's once again your turn.

Present Location: Dragon's Crypt
Moving to: staying here.

Play area: empty.

- Demian


Date: Wed, 20 Dec 2000 06:37:49 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 7

Sounds good about moving allies.

Present Location: Chamber of the Cobra Throne.
Moving to: staying here.

Play area: empty.

Your move.

Andy


Date: Wed, 20 Dec 2000 12:25:43 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 8

Present Location: Dragon's Crypt
Moving to: Can't tell; it's dark!

Play area: empty.

Your move... Still haven't fought anything yet, eh? :)

- Demian


Date: Wed, 20 Dec 2000 19:06:18 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 8

Present Location: Chamber of the Cobra Throne (again).
Moving to: staying here (again).

Play area: empty.

Your move.

Oh yeah, I did fight a Sabre-toothed tiger a while back. (Sorry I forgot to tell you.) It wasn't much of a fight. Poor guy only got to attack once.

Andy

PS Note to self... bring a Lantern to the Dragon's Crypt.


Date: Fri, 22 Dec 2000 21:00:16 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 9

Present Location: Don't know (perhaps still technically Dragon's Crypt)
Moving to: Don't know (but I will soon!)

Play area: empty.

Your turn.

- Demian


Date: Sat, 23 Dec 2000 15:18:30 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 9

Sounds like you're having fun.

Present Location: Chamber of the Cobra Throne (again).
Moving to: staying here (again).

Play area: empty.

Your move.

Andy


Date: Sat, 23 Dec 2000 16:41:00 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 10

Present Location: Well of Frost
Moving to: Crystal Dome

Play area: one piece of paper.

Your move.

- Demian


Date: Sun, 24 Dec 2000 12:06:58 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 10

Present Location: Chamber of the Cobra Throne (again).
Moving to: Warrior's Sanctuary (finally).

Play area: empty. (is this just my play area, or yours too - i.e., should I note that you have a piece of paper there?)

Your move.

Andy


Date: Tue, 26 Dec 2000 17:14:43 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 11

Present Location: Crystal Dome
Moving to: Staying here

Play area: one piece of paper (and we may as well keep our play areas separate; makes things easier!)

Your move.

- Demian


Date: Fri, 29 Dec 2000 10:53:13 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 11

Present Location: Warrior's Sanctuary.
Moving to: Witch's Crossroad.

Play area: empty.

Your move.

Andy


Date: Fri, 29 Dec 2000 19:56:05 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 12

Present Location: Crystal Dome
Moving to: Fleeing from a Fire Elemental

Play area: one piece of paper.

Your move.

- Demian


Date: Mon, 1 Jan 2001 22:24:58 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 12

Present Location: Witch's Crossroad.
Moving to: staying here.

Play area: empty.

Your move.

Andy

PS Happy New Year!


Date: Tue, 2 Jan 2001 08:43:25 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 13

Present Location: unknown.
Moving to: unknown.

Play area: one piece of paper.

Your move.

- Demian

PS Happy New Year!

You too ! :)


Date: Tue, 2 Jan 2001 19:06:35 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 13

Present Location: Witch's Crossroad.
Moving to: Cerulean chamber.

Play area: empty.

Your move.

Andy

PS What the heck is going on with you?!


Date: Tue, 2 Jan 2001 19:18:05 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 14

Present Location: unknown
Moving to: Wizard's Tomb

Play area: one piece of paper

Your move.

PS What the heck is going on with you?!

Let's just say that running away can be a bit confusing. :)

- Demian


Date: Wed, 3 Jan 2001 07:04:44 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 14

Present Location: Cerulean chamber.
Moving to: staying here.

Play area: empty.

Your move.

Andy


Date: Wed, 3 Jan 2001 07:55:52 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 15

Present Location: Wizard's Tomb
Moving to: Dragon's Crypt

Play area: one piece of paper.

Your move.

- Demian


Date: Wed, 3 Jan 2001 19:50:09 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 15

Present Location: Cerulean chamber (sort of).
Moving to: staying here.

Play area: empty.

Your move. I lose my next 2 turns, so go ahead and take two extra turns and let me know when I'm up again.

Andy


Date: Wed, 3 Jan 2001 20:13:04 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turns 16-18

Present Location: The Ebony Catacombs
Moving to: The Shrine of Set

Play area: empty once more.

Your move.

- Demian


Date: Thu, 4 Jan 2001 09:48:01 -0800
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 18

Present Location: Cerulean chamber (sort of).
Moving to: Grotto of the Silent Ones.

Play area: 3 pieces of paper. (yes, we are finally on the move!)

Your move.

Andy


Date: Thu, 4 Jan 2001 12:47:36 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 19

Present Location: Shrine of Set
Moving to: Staying here.

Play area: empty. (we're sticking together for the moment!)

Your move.

- Demian


Date: Thu, 4 Jan 2001 10:08:46 -0800
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 19

Present Location: Grotto of the Silent Ones.
Moving to: staying here.

Play area: 3 pieces of paper. (yes, we are finally on the move!)

Your move.

Andy


Date: Thu, 4 Jan 2001 13:03:39 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 20

Present Location: Shrine of Set
Moving to: staying here.

Play area: empty.

I just fought off a group of snakes, and now it's your turn!

- Demian


Date: Mon, 8 Jan 2001 09:35:49 -0800
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 20

Present Location: Grotto of the Silent Ones.
Moving to: Set's Crypt.

Play area: 3 pieces of paper. (yes, we are finally on the move!)

Your move.

Andy


Date: Mon, 8 Jan 2001 15:36:25 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 21

Present Location: Shrine of Set
Moving to: Ebony Catacombs

Play area: empty

Looks like we may be about to have a run-in...

Your move.

- Demian


Date: Mon, 8 Jan 2001 14:38:32 -0800
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 21

Present Location: Set's Crypt.
Moving to: Staying here.

Play area: 3 pieces of paper. They just moved into the Ebony Catacombs... as luck would have it, just in time to intercept you!

If you still have the Final Battle files from our last game, we should probably use those same rules for this battle.

Your move.

Andy


Date: Mon, 8 Jan 2001 19:06:18 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Neves, Turn 21

Wait, I'm a little confused about who's encountering who where... :) Would Neves have encountered my entire party in the Shrine of Set since he was going there before they had time to leave, or would the party run into whoever is in the Ebony Catacombs because they're on there way there next turn? I think possibility one sounds more likely, but you seem to be leaning towards possibility two... it all comes down to a slightly confusing timing issue.

- Demian


Date: Mon, 8 Jan 2001 20:20:03 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Neves, Turn 21

The confusion is my fault, I'm afraid. I misread the rules, but they are stated quite clearly on p. 11 (of my book) under "Fighting Opponent's Allies". You only fight allies if you move INTO a location where they already are. So it looks like we just missed each other.

So to recap my turn 21:

Present Location: Set's Crypt.
Moving to: Staying here.

Play area: 3 pieces of paper (now in the Ebony Catacombs; not to spoil your surprise, but to clarify).

Andy


Date: Tue, 9 Jan 2001 06:55:45 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Neves, Turn 21

The confusion is my fault, I'm afraid. I misread the rules, but they are stated quite clearly on p. 11 (of my book) under "Fighting Opponent's Allies". You only fight allies if you move INTO a location where they already are. So it looks like we just missed each other.

Actually, I think we did run into each other; my present location on my turn was where you were moving into on your previous turn, and I don't think I'll actually officially reach my "moving to" location until after the completion of your turn... Or do you disagree? :)

- Demian


Date: Tue, 9 Jan 2001 20:20:12 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Neves, Turn 21

Oh, boy. Just when I was hoping there wasn't going to be any more ambiguity! Maybe that's why in the later books they don't deal with moving your allies separately...

Actually, I do agree with you. It seems on your turn 21, you were in the Shrine of Set. On my turn 21, my allies moved into the Ebony Catacombs. Then you move into the Catacombs on your turn 22, and - boom! - run into my war party.

So yes, it looks like we will be fighting.

BTW, can allies retreat if they're not with the main character??

Andy


Date: Wed, 10 Jan 2001 08:56:53 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Neves, Turn 21

Oh, boy. Just when I was hoping there wasn't going to be any more ambiguity! Maybe that's why in the later books they don't deal with moving your allies separately...

Perhaps... Though I think all of this might be less ambiguous if we weren't playing by e-mail; in person, we wouldn't have "current location" and "moving to;" we'd just use our memories... :)

Actually, I do agree with you. It seems on your turn 21, you were in the Shrine of Set. On my turn 21, my allies moved into the Ebony Catacombs. Then you move into the Catacombs on your turn 22, and - boom! - run into my war party.

Makes sense... and it looks like I have the first strike since for some reason Eric always does by default. :) Just confirm that this is the case and I'll get the attack file off to you. :)

BTW, can allies retreat if they're not with the main character??

The rules don't quite seem to cover it... but would it be fair to say that they can move away one area in place of attacking, but the enemy gets a free attack at them as a result? That seems to be the standard practice for retreating in most RPGs... :)

- Demian


Date: Wed, 10 Jan 2001 22:48:42 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Neves, Turn 21

Yes, you should get to attack first. And I like you're idea for retreating after your opponent gets a free attack.

Let the games begin!

Andy


Date: Thu, 11 Jan 2001 10:17:55 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Fight! Fight!!

Yes, you should get to attack first. And I like you're idea for retreating after your opponent gets a free attack.

Okay, my names, combat order and hit points are attached. I believe, according to your rules, now you must choose your actions, and then I'll choose mine and resolve everything...

Order #

Character

Action

Die Result

Effect

Hit Points

1

Eric Sunsword

     

25

2

Marissa the Amazon

     

27

3

Sir Renn

     

25

- Demian


Date: Thu, 11 Jan 2001 18:58:38 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Fight! Fight!!

Let's get started!

Order #

Character

Action

Die Result

Effect

Hit Points

4

Jorgo the Punisher

Throws Screaming Javelin *

   

18

5

Kobold Chieftain

Attacks w/ Spear (4 hp)

   

11

6

Hellhound

Breathes fire (7 hp)

   

9

* - all enemies automatically miss next turn, regardless of die roll. If it hits, it also does 3 hp damage.


Date: Fri, 12 Jan 2001 18:16:41 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Fight! Fight!!

Okay, I dealt 15 total damage to you and took 7. Your move; I believe I've set everything up properly for the next round of battle. :)

TURN 1

Order #

Character

Action

Die Result

Effect

Hit Points

1

Eric Sunsword

Attacks with Brightburn (twice, 7 hp per strike)

M / H

First strike misses, second hits for 7 damage.

25

2

Marissa the Amazon

Attacks with bow (6 hp)

M

None.

27

3

Sir Renn

Attacks with daggers (8 hp)

H

Hits for 8 damage.

25

 

Order #

Character

Action

Die Result

Effect

Hit Points

4

Jorgo the Punisher

Throws Screaming Javelin *

M

None (except as noted below).

18

5

Kobold Chieftain

Attacks w/ Spear (4 hp)

M

None.

11

6

Hellhound

Breathes fire (7 hp)

H

7 damage (taken by Sir Renn).

9

* - all enemies automatically miss next turn, regardless of die roll. If it hits, it also does 3 hp damage.

Turn 2

Order #

Character

Action

Die Result

Effect

Hit Points

4

Eric Sunsword

Attacks with Brightburn (twice, 7 hp per strike)

   

25

5

Marissa the Amazon

Attacks with bow (6 hp)

   

27

6

Sir Renn

Attacks with daggers (8 hp)

   

18

 

Order #

Character

Action

Die Result

Effect

Hit Points

1

Jorgo the Punisher

     

18

2

Kobold Chieftain

     

11

3

Hellhound

     

9

* - all enemies automatically miss next turn, regardless of die roll. If it hits, it also does 3 hp damage.

- Demian


Date: Sun, 14 Jan 2001 16:03:31 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Fight! Fight!!

That was a waster of a turn. Your guys all missed (because of the Javelin), and my guys all missed because they're uncoordinated!

The file should be ready for the next round.

Turn 2

Order #

Character

Action

Die Result

Effect

Hit Points

4

Eric Sunsword

Attacks with Brightburn (twice, 7 hp per strike)

M

None.

25

5

Marissa the Amazon

Attacks with bow (6 hp)

M

None.

27

6

Sir Renn

Attacks with daggers (8 hp)

M

None.

18

 

Order #

Character

Action

Die Result

Effect

Hit Points

1

Jorgo the Punisher

Throws Magic Javelin (2 hp; miss next turn) **

M

None.

11

2

Kobold Chieftain

Throws Magic Javelin (2 hp; miss next turn) **

M

None.

3

3

Hellhound

Breathes fire (7 hp)

M

None.

9

** - rules don’t specify that it has to hit in order to cause the target to miss his next turn (unlike for the Screaming Javelin, which says it works regardless of whether it hits). I’ll assume it has to hit to work.

Turn 3

Order #

Character

Action

Die Result

Effect

Hit Points

1

Eric Sunsword

Attacks with Brightburn (twice, 7 hp per strike)

   

25

2

Marissa the Amazon

Attacks with bow (6 hp)

   

27

3

Sir Renn

Attacks with daggers (8 hp)

   

18

 

Order #

Character

Action

Die Result

Effect

Hit Points

4

Jorgo the Punisher

Attacks with Armor Ruin (6 hp)

   

11

5

Kobold Chieftain

Attacks w/ Spear (4 hp)

   

3

6

Hellhound

Breathes fire (7 hp)

   

9

Andy


Date: Mon, 15 Jan 2001 08:23:38 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Fight! Fight!!

Looks like my guys wiped yours out before they even had a chance to strike back; I just got some very lucky die rolls! Let me know if I'm mistaken; otherwise, I believe it's still your turn to move...

Order #

Character

Action

Die Result

Effect

Hit Points

1

Eric Sunsword

Attacks with Brightburn (twice, 7 hp per strike)

H / H

14 damage total.

25

2

Marissa the Amazon

Attacks with sword (8 hp)

M

None.

27

3

Sir Renn

Attacks with daggers (8 hp)

2H

16 damage total.

18

- Demian


Date: Mon, 15 Jan 2001 20:56:55 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Fight! Fight!!

Oh well, so much for the idea of splitting up! It's they're own fault for being so incompetent!

Actually, I think it's your move - turn 22, I believe. The battle with my allies doesn't count as your turn. Now that it's over, you should go ahead and finish your move.

Andy


Date: Thu, 18 Jan 2001 17:25:32 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 22

Current location: Endless Catacombs
Moving to: staying here.

Your move!

- Demian


Date: Thu, 18 Jan 2001 17:26:06 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: errmm..

Ebony Catacombs, not Endless Catacombs. Same difference. ;)

- Demian


Date: Mon, 29 Jan 2001 21:59:08 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 22

Finally, my turn is finished!!

Current location: Set's Crypt
Moving to: Catacombs of Endless Night

I just fought a nasty old Red Dragon.

Your move!

Andy


Date: Wed, 31 Jan 2001 15:45:00 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 23

Current Location: Ebony Catacombs
Moving to: Well of Frost

(yep, I'm going 'round in circles!)

Play area: empty.

Your move.

- Demian


Date: Wed, 31 Jan 2001 20:41:03 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 23

Current Location: Catacombs of Endless Night
Moving to: Staying here

(looks like I'm about to fight a Zombie)

Play area: empty.

Your move.

Andy


Date: Thu, 1 Feb 2001 10:31:14 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 24

Current Location: Well of Frost
Moving to: Staying here

Play area: empty.

Your move.

- Demian


Date: Tue, 6 Feb 2001 07:00:13 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 24

Current Location: Catacombs of Endless Night
Moving to: Corridor of Life.

I just fought a Zombie.

Play area: empty.

Your move.

Andy


Date: Tue, 6 Feb 2001 12:22:56 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 25

Current Location: Well of Frost
Moving to: Secret Location

Play area: empty.

Your move.

- Demian


Date: Wed, 7 Feb 2001 06:57:15 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 25

Current Location: Corridor of Life.
Moving to: ???

Play area: empty.

Your move.

Andy


Date: Wed, 7 Feb 2001 08:49:09 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 26

Current Location: Secret Area
Moving to: ???

Play area: empty.

I just splatted a Mujina. I almost feel sorry for the little guy.

Your move.

- Demian


Date: Sun, 18 Feb 2001 22:15:33 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 26

Current Location: Cerulean Chamber
Moving to: Witch's Crossroad.

Play area: empty.

Your move.

Andy

PS Sorry it took so long for the last couple turns. Now I'm back in business!


Date: Tue, 20 Feb 2001 10:03:39 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 27

Current Location: Well of Frost
Moving to: Path of Death

Play area: empty.

Your move.

- Demian


Date: Wed, 21 Feb 2001 21:44:05 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 27

Current Location: Witch's Crossroad
Moving to: Temple of Anubis

Play area: empty.

Your move.

Andy


Date: Thu, 22 Feb 2001 12:34:36 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 28

Current Location: Path of Death
Moving to: staying here

Play area - empty.

I just beat up a Ghost Warrior. Your move.

- Demian


Date: Thu, 22 Feb 2001 21:53:06 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 28

Current Location: Temple of Anubis
Moving to: staying here

Play area: empty.

Your move.

Andy

PS What is the exact object of this game? Do we just wander around the castle until we find each other??


Date: Fri, 23 Feb 2001 13:25:31 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 29

Current Location: Path of Death
Moving to: Staying here

Play area: empty.

Your move.

PS What is the exact object of this game? Do we just wander around the castle until we find each other??

Pretty much -- I think the idea is to arm ourselves first by finding nifty stuff during our wanderings.


Date: Sat, 24 Feb 2001 21:59:49 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 29

Current Location: Temple of Anubis
Moving to: Witch's Crossroad

Play area: empty.

Your move.

Andy

Pretty much -- I think the idea is to arm ourselves first by finding nifty stuff during our wanderings.

That's what I figured. It just seems Castle Arcania has a less developed storyline and less clear goals than some of the other books of the series. But that's not that surprising for the first book in the series.


Date: Sun, 25 Feb 2001 11:26:23 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 30

Current Location: Path of Death
Moving to: Staying here

Play area: empty.

Your move.

That's what I figured. It just seems Castle Arcania has a less developed storyline and less clear goals than some of the other books of the series. But that's not that surprising for the first book in the series.

I don't think it's bad, though -- it's kind of boardgame-like; it's just not the best choice for e-mail play since the individual turns are so short. :)

- Demian


Date: Sun, 25 Feb 2001 21:26:40 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 30

Current Location: Witch's Crossroad
Moving to: Well of Frost

I forgot to mention it, but last turn I fought Anubis.

Play area: empty.

Your move.

Andy

I don't think it's bad, though -- it's kind of boardgame-like; it's just not the best choice for e-mail play since the individual turns are so short. :)

Don't get me wrong - I'm still enjoying it. I just wonder how things will work out. And yes, not the best e-mail book, but we're making do just fine I think.


Date: Tue, 27 Feb 2001 11:40:16 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 31

Current Location: Path of Death
Moving to: Crystal Dome

Play area: empty.

I just ran into some deathtraps, but I am unharmed.

Your move!

- Demian


Date: Tue, 27 Feb 2001 20:54:23 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 31

Current Location: Well of Frost
Moving to: Vault of the Warlock

Play area: empty.

Your move!

Andy


Date: Wed, 28 Feb 2001 09:27:45 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 32

Current Location: Crystal Dome
Moving to: Well of Frost

Play area: Empty.

We're getting pretty close...

Your move!

- Demian


Date: Wed, 28 Feb 2001 20:43:15 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Neves, Turn 32

Current Location: Vault of the Warlock
Moving to: staying here

Play area: Empty.

Your move!

Andy


Date: Thu, 1 Mar 2001 11:03:22 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Eric Sunsword, Turn 33

Okay, let's get this over with...

Current Location: Well of Frost
Moving to: Vault of the Warlock

Play area: Empty.

Your move... are we fighting now? :)

- Demian


Date: Thu, 1 Mar 2001 20:59:25 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: The Final Battle

A quick referral to the final battle rules indicates the attacker (that should be you) creates and sends the first file.

Bring it on!

Andy


Date: Mon, 5 Mar 2001 09:40:44 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: The Final Battle

I believe the proper first file is attached. :)

TURN 1

Order #

Character

Action

Die Result

Effect

Hit Points

1

Eric Sunsword

     

18

2

Marissa the Amazon

     

27

3

Sir Renn

     

18

 

Order #

Character

Action

Die Result

Effect

Hit Points

           
           
           
           

- Demian


Date: Mon, 5 Mar 2001 21:55:42 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Rules Question

Before we get started, a quick question. Can I heal my guys (using Ointment, Potion, or Device) before the battle gets started? Also, I couldn't find it in the rules, but if you heal during combat does that count as your attack? (It definitely would for a Spell, as that is clearly stated in the rules.)

I seem to think we've discussed this before, during our last game, but I can't recall the resolution.

Thanks,
Andy


Date: Tue, 6 Mar 2001 07:55:20 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Rules Question

Before we get started, a quick question. Can I heal my guys (using Ointment, Potion, or Device) before the battle gets started? Also, I couldn't find it in the rules, but if you heal during combat does that count as your attack? (It definitely would for a Spell, as that is clearly stated in the rules.)

I seem to think we've discussed this before, during our last game, but I can't recall the resolution.

From looking at the old game log, I don't think we actually did discuss this issue... I think general wisdom would have it that using healing devices during combat is impossible, but I'd be fine with you doing it in place of attacking. I don't think you'd likely have time to do it before the start of battle, however... though the timing here is always a little questionable. :)

- Demian


Date: Tue, 6 Mar 2001 18:47:40 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Final Battle

I agree that they probably don't have time before the battle starts. The "standard" convention (for most games) seems to be that you can use an item/drink a potion/ etc. to heal yourself in place of making an attack, so we'll go with that.

Here's the first file!

TURN 1

Order #

Character

Action

Die Result

Effect

Hit Points

1

Eric Sunsword

     

18

2

Marissa the Amazon

     

27

3

Sir Renn

     

18

 

Order #

Character

Action

Die Result

Effect

Hit Points

4

Neeves

Casts Shield spell from his Ring

   

22

5

Druga

Uses Ointment of Healing

N/A

Restores 6 hp (adds to his current value of 12)

12

6

Stasheen

Fires sling

   

10

7

Magical Warrior

Attacks

   

4

NOTE: My characters benefit from the following:

  1. Neeves wears Invisible Gloves – each ally inflicts 1 extra HP of damage if he hits each round
  2. Potion of Power – all attacks made by all characters inflict an extra 2 HP of damage for the entire battle

Andy


Date: Thu, 8 Mar 2001 08:38:07 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Final Battle

The battle rages on... I did a total of 29 damage to you (though I imagine some of that may not go through, depending on your special abilities), and you did an undetermined amount to me (the Magical Warrior hit, and I'm not sure how strong it is). The next segment of the battle is attached...

TURN 1

Order #

Character

Action

Die Result

Effect

Hit Points

1

Eric Sunsword

Attacks with Brightburn (twice)

H/2H

21 points of damage

18

2

Marissa the Amazon

Attacks with bow

M

None.

27

3

Sir Renn

Attacks with daggers

H

8 points of damage

18

 

Order #

Character

Action

Die Result

Effect

Hit Points

4

Neeves

Casts Shield spell from his Ring

M

None.

22

12

5

Druga

Uses Ointment of Healing

N/A

Restores 6 hp (adds to his current value of 12)

12

18

8

6

Stasheen

Fires sling

H

Absorbed by Marissa’s armor.

10

3

7

Magical Warrior

Attacks

H

?? damage (I’m not sure how strong the Magical Warrior is.)

Give this damage to Marissa, no matter how much it is.

4

2

NOTE: My characters benefit from the following:

  1. Neeves wears Invisible Gloves – each ally inflicts 1 extra HP of damage if he hits each round
  2. Potion of Power – all attacks made by all characters inflict an extra 2 HP of damage for the entire battle

- Demian


Date: Sat, 10 Mar 2001 02:57:19 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Final Battle

This one doesn't look like it's going to last very long (even with my successful Web spell).

TURN 2

Order #

Character

Action

Die Result

Effect

Hit Points

5

Eric Sunsword

Attacks with Brightburn (twice)

H/H

14 points of damage

18

6

Marissa the Amazon

Attacks with sword

M

None.

21

7

Sir Renn

Attacks with daggers

M

None.

18

Marissa took a total of 6 HP of damage from the Magical Warrior’s attack.

Order #

Character

Action

Die Result

Effect

Hit Points

1

Neeves

Casts Web spell

H

Stops Eric Sunsword and Sir Renn from hitting for 2 turns

12

8

2

Druga

Attacks with Sword of Destruction + Magic Dagger

M/M

None.

8

1

3

Stasheen

Fires Sling

H

7 points of damage

3

1

4

Magical Warrior

Attacks

H

6 points of damage

2

1

NOTE: My characters benefit from the following:

  1. Neeves wears Invisible Gloves – each ally inflicts 1 extra HP of damage if he hits each round
  2. Potion of Power – all attacks made by all characters inflict an extra 2 HP of damage for the entire battle

One question - how does the turn order come into play? Let's say you inflict 15 hp damage on me. Do I have to assign damage before my characters can act? In this round, I plan on using a Dart of Curing which could save one of my guys depending on when damage is assigned.

Andy


Date: Sat, 10 Mar 2001 09:03:12 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Final Battle

This one doesn't look like it's going to last very long (even with my successful Web spell).

Well, if you'll refer to page 95 of the Eric Sunsword book, you'll find that the successful Web spell definitely isn't going to do you much good!

One question - how does the turn order come into play? Let's say you inflict 15 hp damage on me. Do I have to assign damage before my characters can act? In this round, I plan on using a Dart of Curing which could save one of my guys depending on when damage is assigned.

I think the damage is assigned before an attack can be made; if it were simultaneous, there would be no point in distinguishing between attacker and defender.

Because of all the bad stuff that's happening to you (sorry!), perhaps you should update your results file and send it again before I figure out how to respond to it. :)

- Demian


Date: Sun, 11 Mar 2001 08:52:50 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Final Battle

That's even worse than I expected! You cursed knight, you!

I have modified the file. Let's get this over with, and quickly! That shouldn't take too long.

You need to assign 13 points of damage (unless any are countered by special effects), and that makes you the attacker next. Eric and Sir Renn miss their next two turns unless you can counter the Web spell I cast. Oh no – the Web spell is reflected! Stasheen and the Magical Warrior are hit by the Web instead.

TURN 3

Order #

Character

Action

Die Result

Effect

Hit Points

1

Eric Sunsword

Attacks with Brightburn (twice)

M / M

None.

18

2

Marissa the Amazon

Attacks with sword

*

None.

11

3

Sir Renn

Attacks with daggers

M

None.

15

 

Order #

Character

Action

Die Result

Effect

Hit Points

4

Neeves

Casts Death spell

H

15 damage

8

5

Druga

Throws Dart of Curing at Neeves

N/A

Automatically hits; restores 5 HP

1

6

Stasheen

None

N/A

Trapped by the Web

1

7

Magical Warrior

None

N/A

Trapped by the Web

1

NOTE: Stasheen’s sling bullets continue to do 4 hp of damage each turn (refer to page 23 of the Neeves book).

As for the assignment of damage, I think you are correct. So if you do more than 11 hp of damage to me, you wipe me out and I won't even be able to counter-attack (or use my Dart of Curing).

Thanks,
Andy

PS I'd like to start making preps for the next book. As I think we're going in order, that would be Battle for the Ancient Robot. Who do you want to play?


Date: Sun, 11 Mar 2001 11:39:09 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Final Battle

That's even worse than I expected! You cursed knight, you!

I have modified the file. Let's get this over with, and quickly! That shouldn't take too long.

Well, it looks like the tide may be turning; I just miserably failed to do anything this turn! I took 15 points of damage (from the Death Spell; Stasheen's attack is presumably prevented by the web) and did none whatsoever to you (My luck isn't with me today! That's what I get for using the combat chart on the back of the Neeves book!). Your move once more...

PS I'd like to start making preps for the next book. As I think we're going in order, that would be Battle for the Ancient Robot. Who do you want to play?

Well, I decided who to play for this game... so you can do the honors for the next one. :)

- Demian


Date: Sun, 11 Mar 2001 15:06:30 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Final Battle / Eric's "Special" result

Things just keep twisting and turning during this final battle. I rolled a "*" for Eric's second attack. I need to know what page you're on so we can see what happens!

Andy

PS I think I'll play E-Ben the robot, if that's ok with you.


Date: Sun, 11 Mar 2001 15:54:01 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Final Battle / Eric's "Special" result

Things just keep twisting and turning during this final battle. I rolled a "*" for Eric's second attack. I need to know what page you're on so we can see what happens!

If I'm not mistaken, I should be on page 126. :)

PS I think I'll play E-Ben the robot, if that's ok with you.

Sounds good to me. :)

- Demian


Date: Sun, 11 Mar 2001 16:53:53 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Final Battle

This could about do it. I didn't do any damage last turn. Your special resulted in me taking 3 damage from a trap in the ruins.

TURN 4

Order #

Character

Action

Die Result

Effect

Hit Points

5

Eric Sunsword

Attacks with Brightburn (twice)

H / *

7 damage; I trip and take 3 hp damage.

13

6

Marissa the Amazon

Attacks with sword

*

None.

7

7

Sir Renn

Attacks with daggers

M

None.

9

 

Order #

Character

Action

Die Result

Effect

Hit Points

1

Neeves

Casts Web spell (from his Ring)

M

None.

13

3

2

Druga

Throws Dart of Curing at Neeves

N/A

Automatically hits; restores 5 HP

1

3

Stasheen

None

N/A

Trapped by the Web

1

4

Magical Warrior

None

N/A

Trapped by the Web

1

NOTE: Stasheen’s sling bullets continue to do 4 hp of damage each turn (refer to page 23 of the Neeves book).

I took a total of 10 hp, and you didn’t take any! At least my guys get out of the web next turn…if they survive long enough to attack!

Andy


Date: Tue, 13 Mar 2001 10:37:21 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Final Battle

TURN 5

Order #

Character

Action

Die Result

Effect

Hit Points

1

Eric Sunsword

Attacks with Brightburn (twice)

M / M

None.

13

2

Marissa the Amazon

Attacks with sword

H

8 damage.

7

3

Sir Renn

Attacks with daggers

M

None.

9

Well, Marissa hit you, doing 8 damage... Let me know where to assign the damage, then I'll finish resolving the battle (at this point, I might as well know who's dead and save some time rolling for attacks that won't be made anyway). :)

thanks,
Demian


Date: Tue, 13 Mar 2001 20:42:39 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Final Battle

Let's just put me out of my misery, already. Kill off my other 3 useless "heroes" (and I use that term very lightly!), and give Neves the other 5.

Andy


Date: Wed, 14 Mar 2001 08:43:37 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Final Battle

Order #

Character

Action

Die Result

Effect

Hit Points

4

Neeves

Casts Magic Missile

H

13 damage

5

5

Druga

Attacks with Sword of Destruction

N/A

Killed

0

6

Stasheen

Uses Ointment of Healing

N/A

Restores 4 hp (Killed first)

0

7

Magical Warrior

Attacks

N/A

Killed

0

NOTE: Stasheen’s sling bullets continue to do 4 hp of damage each turn (refer to page 23 of the Neeves book).

This is definitely getting to be a pretty gory final fight... Let's see if we can get it over with. :)

- Demian


Date: Wed, 14 Mar 2001 20:29:10 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Final Battle - THE END

TURN 6

Order #

Character

Action

Die Result

Effect

Hit Points

2

Eric Sunsword

Attacks with Brightburn (twice)

H/M

7 damage. Killed Neeves!

10

3

Marissa the Amazon

Attacks with sword

N/A

Doesn’t matter

2

4

Sir Renn

Attacks with daggers

N/A

Doesn’t matter

4

 

Order #

Character

Action

Die Result

Effect

Hit Points

1

Neeves

Casts Phantasmal Force

N/A

DEAD!

5

Oh well, looks like Princess Mara is yours after all. (But am I REALLY dead?! I smell a sequel!)

Alas, it has finally ended. It went on longer than I thought, but to no avail.

I stand (or more likely, lay on the ground) defeated.

Andy

PS Let me know when you're ready to start the Ancient Robot!


Date: Wed, 14 Mar 2001 20:47:04 -0500 (EST)
From: demiankatz@gmail.com
To: Sekelaa@aol.com
Subject: Re: Final Battle - THE END

Well, that's one and one. Kind of lacks closure, though -- it'd be nice if there were a "you've won" page to go to now that I've beaten you... maybe there is, but if so I don't know where. Ah well. :)

- Demian


Date: Thu, 15 Mar 2001 07:01:55 EST
From: Sekelaa@aol.com
To: demiankatz@gmail.com
Subject: Re: Final Battle - THE END

I thought there was "you won" page, but it looks like there's only a "you died" one (which only has a picture, and no writing). There really should be one!

Andy